[Mesa-dev] [PATCH 1/3] mesa: remove unused options var in compile_shader()
Anuj Phogat
anuj.phogat at gmail.com
Tue Apr 28 09:46:32 PDT 2015
On Mon, Apr 27, 2015 at 4:35 PM, Brian Paul <brianp at vmware.com> wrote:
> ---
> src/mesa/main/shaderapi.c | 3 ---
> 1 file changed, 3 deletions(-)
>
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index cc001ba..a04b287 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -861,14 +861,11 @@ static void
> compile_shader(struct gl_context *ctx, GLuint shaderObj)
> {
> struct gl_shader *sh;
> - struct gl_shader_compiler_options *options;
>
> sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
> if (!sh)
> return;
>
> - options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
> -
> if (!sh->Source) {
> /* If the user called glCompileShader without first calling
> * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
> --
> 1.9.1
>
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Series is:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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