[Mesa-dev] [PATCH 1/3] mesa: remove unused options var in compile_shader()
Brian Paul
brianp at vmware.com
Mon Apr 27 16:35:32 PDT 2015
---
src/mesa/main/shaderapi.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index cc001ba..a04b287 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -861,14 +861,11 @@ static void
compile_shader(struct gl_context *ctx, GLuint shaderObj)
{
struct gl_shader *sh;
- struct gl_shader_compiler_options *options;
sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
if (!sh)
return;
- options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
-
if (!sh->Source) {
/* If the user called glCompileShader without first calling
* glShaderSource, we should fail to compile, but not raise a GL_ERROR.
--
1.9.1
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