[Mesa-dev] [PATCH 1/3] mesa: remove unused options var in compile_shader()

Brian Paul brianp at vmware.com
Mon Apr 27 16:35:32 PDT 2015


---
 src/mesa/main/shaderapi.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index cc001ba..a04b287 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -861,14 +861,11 @@ static void
 compile_shader(struct gl_context *ctx, GLuint shaderObj)
 {
    struct gl_shader *sh;
-   struct gl_shader_compiler_options *options;
 
    sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
    if (!sh)
       return;
 
-   options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
-
    if (!sh->Source) {
       /* If the user called glCompileShader without first calling
        * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
-- 
1.9.1



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