[Mesa-dev] [PATCH 23/23] st/mesa: enable shader subroutine
Brian Paul
brianp at vmware.com
Fri Apr 24 06:00:14 PDT 2015
Yes, I second that.
-Brian
On 04/24/2015 04:29 AM, Marek Olšák wrote:
> I'd enable this if at least GLSL 1.30 was supported. I think drivers
> like r300, nv30, i915, and svga shouldn't get this.
>
> Marek
>
> On Fri, Apr 24, 2015 at 3:42 AM, Dave Airlie <airlied at gmail.com> wrote:
>> From: Dave Airlie <airlied at redhat.com>
>>
>> I'm not sure if we shouldn't enable this everywhere
>> and rip out the API checks,
>>
>> discuss,
>>
>> Signed-off-by: Dave Airlie <airlied at redhat.com>
>> ---
>> src/mesa/state_tracker/st_extensions.c | 1 +
>> 1 file changed, 1 insertion(+)
>>
>> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
>> index 25932dd..d22fc4f 100644
>> --- a/src/mesa/state_tracker/st_extensions.c
>> +++ b/src/mesa/state_tracker/st_extensions.c
>> @@ -598,6 +598,7 @@ void st_init_extensions(struct pipe_screen *screen,
>> extensions->ARB_half_float_vertex = GL_TRUE;
>> extensions->ARB_internalformat_query = GL_TRUE;
>> extensions->ARB_map_buffer_range = GL_TRUE;
>> + extensions->ARB_shader_subroutine = GL_TRUE;
>> extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
>> extensions->ARB_texture_cube_map = GL_TRUE;
>> extensions->ARB_texture_env_combine = GL_TRUE;
>> --
>> 2.1.0
>>
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