[Mesa-dev] [Bug 90130] gl_PrimitiveId seems to reset at 340
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Apr 22 11:10:53 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=90130
--- Comment #17 from Roland Scheidegger <sroland at vmware.com> ---
(In reply to Ken Martin from comment #16)
> Created attachment 115276 [details]
> New piglit test
>
> Here is a piglit test to go in
>
> piglit/tests/spec/glsl-150/execution/primitive-id-no-gs-high-count.
> shader_test
>
> I believe it exposes the issue.
Hmm doesn't look very practical indeed. I guess those shader tests aren't
really prepared for testing something like this...
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