[Mesa-dev] [Bug 90130] gl_PrimitiveId seems to reset at 340

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Apr 22 11:00:13 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=90130

--- Comment #16 from Ken Martin <kennethmorrismartin at gmail.com> ---
Created attachment 115276
  --> https://bugs.freedesktop.org/attachment.cgi?id=115276&action=edit
New piglit test

Here is a piglit test to go in

piglit/tests/spec/glsl-150/execution/primitive-id-no-gs-high-count.shader_test

I believe it exposes the issue.

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