[Mesa-dev] [PATCH 2/3] glsl: add fallthrough comment on switch
Matt Turner
mattst88 at gmail.com
Tue Apr 21 08:19:53 PDT 2015
On Mon, Apr 20, 2015 at 10:37 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Mon, Apr 20, 2015 at 10:27 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> src/glsl/linker.cpp | 1 +
>> 1 file changed, 1 insertion(+)
>>
>> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
>> index b6baa5d..08b4137 100644
>> --- a/src/glsl/linker.cpp
>> +++ b/src/glsl/linker.cpp
>> @@ -2571,6 +2571,7 @@ add_interface_variables(struct gl_shader_program *shProg,
>> var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE &&
>> var->data.location != SYSTEM_VALUE_INSTANCE_ID)
>> continue;
>
> The continue should be indented.
>
>> + /* FALLTHROUGH */
In what was committed, you indented both the continue and the /* FALLTHROUGH */
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