[Mesa-dev] [PATCH v2 08/24] mesa: glGetProgramResourceLocationIndex

Martin Peres martin.peres at linux.intel.com
Mon Apr 13 06:49:08 PDT 2015


On 01/04/15 15:14, Tapani Pälli wrote:
> Patch adds required helper functions to shaderapi.h and
> the actual implementation.
>
> The added functionality can be tested by tests for following
> functions that are refactored by later patches:
>
>     GetFragDataIndex
>
> v2: return -1 if output not referenced by fragment stage
>      (Ilia Mirkin)
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>   src/mesa/main/program_resource.c | 25 ++++++++++++++++++++++++-
>   src/mesa/main/shader_query.cpp   | 18 ++++++++++++++++++
>   src/mesa/main/shaderapi.h        |  4 ++++
>   3 files changed, 46 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c
> index 03801ac..e381035 100644
> --- a/src/mesa/main/program_resource.c
> +++ b/src/mesa/main/program_resource.c
> @@ -364,9 +364,32 @@ _mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface,
>      return _mesa_program_resource_location(shProg, programInterface, name);
>   }
>   
> +/**
> + * Returns output index for dual source blending.
> + */
>   GLint GLAPIENTRY
>   _mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface,
>                                         const GLchar *name)
>   {
> -   return -1;
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      lookup_linked_program(program, "glGetProgramResourceLocationIndex");
> +
> +   if (!shProg || !name || invalid_array_element_syntax(name))
> +      return -1;
> +
> +   /* From the GL_ARB_program_interface_query spec:
> +    *
> +    * "For GetProgramResourceLocationIndex, <programInterface> must be
> +    * PROGRAM_OUTPUT."
> +    */
> +   if (programInterface != GL_PROGRAM_OUTPUT) {
> +      _mesa_error(ctx, GL_INVALID_ENUM,
> +                  "glGetProgramResourceLocationIndex(%s)",
> +                  _mesa_lookup_enum_by_nr(programInterface));
> +      return -1;
> +   }
> +
> +   return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
> +                                                name);
>   }
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index f50ceb6..8b2281d 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -821,3 +821,21 @@ _mesa_program_resource_location(struct gl_shader_program *shProg,
>   
>      return program_resource_location(shProg, res, name);
>   }
> +
> +/**
> + * Function implements following index queries:
> + *    glGetFragDataIndex
> + */
> +GLint
> +_mesa_program_resource_location_index(struct gl_shader_program *shProg,
> +                                      GLenum interface, const char *name)
> +{
> +   struct gl_program_resource *res =
> +      _mesa_program_resource_find_name(shProg, interface, name);
> +
> +   /* Non-existent variable or resource is not referenced by fragment stage. */
> +   if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
> +      return -1;
> +
> +   return RESOURCE_VAR(res)->data.index;
> +}
> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
> index 73ebf60..5046018 100644
> --- a/src/mesa/main/shaderapi.h
> +++ b/src/mesa/main/shaderapi.h
> @@ -248,6 +248,10 @@ extern GLint
>   _mesa_program_resource_location(struct gl_shader_program *shProg,
>                                   GLenum interface, const char *name);
>   
> +extern GLint
> +_mesa_program_resource_location_index(struct gl_shader_program *shProg,
> +                                      GLenum interface, const char *name);
> +
>   #ifdef __cplusplus
>   }
>   #endif

Looks good to me:

Reviewed-by: Martin Peres <martin.peres at linux.intel.com>


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