[Mesa-dev] [PATCH 10/38] main: Add entry points for glNamedFramebufferTexture[Layer].

Fredrik Höglund fredrik at kde.org
Fri Apr 10 08:23:49 PDT 2015


On Wednesday 04 March 2015, Laura Ekstrand wrote:
> ---
>  src/mapi/glapi/gen/ARB_direct_state_access.xml | 15 +++++++
>  src/mesa/main/fbobject.c                       | 62 ++++++++++++++++++++++++++
>  src/mesa/main/fbobject.h                       |  8 ++++
>  src/mesa/main/tests/dispatch_sanity.cpp        |  2 +
>  4 files changed, 87 insertions(+)
> 
> diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> index b954343..19d029d 100644
> --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
> +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
> @@ -125,6 +125,21 @@
>        <param name="renderbuffer" type="GLuint" />
>     </function>
>  
> +   <function name="NamedFramebufferTexture" offset="assign">
> +      <param name="framebuffer" type="GLuint" />
> +      <param name="attachment" type="GLenum" />
> +      <param name="texture" type="GLuint" />
> +      <param name="level" type="GLint" />
> +   </function>
> +
> +   <function name="NamedFramebufferTextureLayer" offset="assign">
> +      <param name="framebuffer" type="GLuint" />
> +      <param name="attachment" type="GLenum" />
> +      <param name="texture" type="GLuint" />
> +      <param name="level" type="GLint" />
> +      <param name="layer" type="GLint" />
> +   </function>
> +
>     <!-- Texture object functions -->
>  
>     <function name="CreateTextures" offset="assign">
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 2ac9903..f634aed 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -2832,6 +2832,35 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
>                               layer, layered, "glFramebufferTextureLayer");
>  }
>  

There should be two empty lines between the functions here...

> +void GLAPIENTRY
> +_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
> +                                   GLuint texture, GLint level, GLint layer)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_framebuffer *fb;
> +   struct gl_texture_object *texObj;
> +   GLboolean layered = GL_FALSE;
> +
> +   /* Get the framebuffer object */
> +   fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
> +                                     "glNamedFramebufferTextureLayer");
> +   if (!fb)
> +      return;
> +
> +   /* Get the texture object */
> +   if (!get_texture_for_framebuffer(ctx, texture, 0, level, layer,
> +                                    &layered,
> +                                    "glNamedFramebufferTextureLayer",
> +                                    &texObj)) {
> +      /* Error already recorded */
> +      return;
> +   }
> +
> +   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
> +                             layer, layered,
> +                             "glNamedFramebufferTextureLayer");
> +}
> +
>  
>  void GLAPIENTRY
>  _mesa_FramebufferTexture(GLenum target, GLenum attachment,
> @@ -2869,6 +2898,39 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
>                               0, layered, "glFramebufferTexture");
>  }
> 

...and here.
 
Aside from that nitpick, this patch is:

Reviewed-by: Fredrik Höglund <fredrik at kde.org>

> +void GLAPIENTRY
> +_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
> +                              GLuint texture, GLint level)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_framebuffer *fb;
> +   struct gl_texture_object *texObj;
> +   GLboolean layered = GL_TRUE;
> +
> +   if (!_mesa_has_geometry_shaders(ctx)) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION,
> +                  "unsupported function (glNamedFramebufferTexture) called");
> +      return;
> +   }
> +
> +   /* Get the framebuffer object */
> +   fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
> +                                     "glNamedFramebufferTexture");
> +   if (!fb)
> +      return;
> +
> +   /* Get the texture object */
> +   if (!get_texture_for_framebuffer(ctx, texture, 0, level, 0,
> +                                    &layered, "glNamedFramebufferTexture",
> +                                    &texObj)) {
> +      /* Error already recorded */
> +      return;
> +   }
> +
> +   _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
> +                             0, layered, "glNamedFramebufferTexture");
> +}
> +
>  
>  void
>  _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
> diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
> index 4304215..7487f02 100644
> --- a/src/mesa/main/fbobject.h
> +++ b/src/mesa/main/fbobject.h
> @@ -197,10 +197,18 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
>                                   GLuint texture, GLint level, GLint layer);
>  
>  extern void GLAPIENTRY
> +_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
> +                                   GLuint texture, GLint level, GLint layer);
> +
> +extern void GLAPIENTRY
>  _mesa_FramebufferTexture(GLenum target, GLenum attachment,
>                           GLuint texture, GLint level);
>  
>  extern void GLAPIENTRY
> +_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
> +                              GLuint texture, GLint level);
> +
> +extern void GLAPIENTRY
>  _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
>                                   GLenum renderbuffertarget,
>                                   GLuint renderbuffer);
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
> index c370a80..d72a04c 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -972,6 +972,8 @@ const struct function gl_core_functions_possible[] = {
>     { "glGetNamedBufferSubData", 45, -1 },
>     { "glCreateFramebuffers", 45, -1 },
>     { "glNamedFramebufferRenderbuffer", 45, -1 },
> +   { "glNamedFramebufferTexture", 45, -1 },
> +   { "glNamedFramebufferTextureLayer", 45, -1 },
>     { "glCreateTextures", 45, -1 },
>     { "glTextureStorage1D", 45, -1 },
>     { "glTextureStorage2D", 45, -1 },
> 



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