[Mesa-dev] [PATCH 09/38] main: Fix indentation in get_texture_for_framebuffer.
Fredrik Höglund
fredrik at kde.org
Fri Apr 10 08:09:04 PDT 2015
This patch is:
Reviewed-by: Fredrik Höglund <fredrik at kde.org>
On Wednesday 04 March 2015, Laura Ekstrand wrote:
> ---
> src/mesa/main/fbobject.c | 148 +++++++++++++++++++++++------------------------
> 1 file changed, 74 insertions(+), 74 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index f86e1a0..2ac9903 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -2465,87 +2465,87 @@ get_texture_for_framebuffer(struct gl_context *ctx,
> return false;
> }
>
> - if (textarget == 0) {
> - if (*layered) {
> - /* We're being called by gl*FramebufferTexture() and textarget
> - * is not used.
> - */
> - switch ((*texObj)->Target) {
> - case GL_TEXTURE_3D:
> - case GL_TEXTURE_1D_ARRAY_EXT:
> - case GL_TEXTURE_2D_ARRAY_EXT:
> - case GL_TEXTURE_CUBE_MAP:
> - case GL_TEXTURE_CUBE_MAP_ARRAY:
> - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> - err = false;
> - break;
> - case GL_TEXTURE_1D:
> - case GL_TEXTURE_2D:
> - case GL_TEXTURE_RECTANGLE:
> - case GL_TEXTURE_2D_MULTISAMPLE:
> - /* These texture types are valid to pass to
> - * glFramebufferTexture(), but since they aren't layered, it
> - * is equivalent to calling glFramebufferTexture{1D,2D}().
> - */
> - err = false;
> - *layered = false;
> - textarget = (*texObj)->Target;
> - break;
> - default:
> - err = true;
> - break;
> - }
> - } else {
> - /* We're being called by glFramebufferTextureLayer() and
> - * textarget is not used. The only legal texture types for
> - * that function are 3D and 1D/2D arrays textures.
> - */
> - err = ((*texObj)->Target != GL_TEXTURE_3D) &&
> - ((*texObj)->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
> - ((*texObj)->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
> - ((*texObj)->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
> - ((*texObj)->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
> - }
> - }
> - else {
> - /* Make sure textarget is consistent with the texture's type */
> - err = ((*texObj)->Target == GL_TEXTURE_CUBE_MAP)
> - ? !_mesa_is_cube_face(textarget)
> - : ((*texObj)->Target != textarget);
> + if (textarget == 0) {
> + if (*layered) {
> + /* We're being called by gl*FramebufferTexture() and textarget
> + * is not used.
> + */
> + switch ((*texObj)->Target) {
> + case GL_TEXTURE_3D:
> + case GL_TEXTURE_1D_ARRAY_EXT:
> + case GL_TEXTURE_2D_ARRAY_EXT:
> + case GL_TEXTURE_CUBE_MAP:
> + case GL_TEXTURE_CUBE_MAP_ARRAY:
> + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> + err = false;
> + break;
> + case GL_TEXTURE_1D:
> + case GL_TEXTURE_2D:
> + case GL_TEXTURE_RECTANGLE:
> + case GL_TEXTURE_2D_MULTISAMPLE:
> + /* These texture types are valid to pass to
> + * glFramebufferTexture(), but since they aren't layered, it
> + * is equivalent to calling glFramebufferTexture{1D,2D}().
> + */
> + err = false;
> + *layered = false;
> + textarget = (*texObj)->Target;
> + break;
> + default:
> + err = true;
> + break;
> }
> -
> - if (err) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "%s(invalid or mismatched texture target)", caller);
> - return false;
> + } else {
> + /* We're being called by glFramebufferTextureLayer() and
> + * textarget is not used. The only legal texture types for
> + * that function are 3D and 1D/2D arrays textures.
> + */
> + err = ((*texObj)->Target != GL_TEXTURE_3D) &&
> + ((*texObj)->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
> + ((*texObj)->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
> + ((*texObj)->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
> + ((*texObj)->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
> }
> + }
> + else {
> + /* Make sure textarget is consistent with the texture's type */
> + err = ((*texObj)->Target == GL_TEXTURE_CUBE_MAP)
> + ? !_mesa_is_cube_face(textarget)
> + : ((*texObj)->Target != textarget);
> + }
>
> - if ((*texObj)->Target == GL_TEXTURE_3D) {
> - const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
> - if (zoffset >= maxSize) {
> - _mesa_error(ctx, GL_INVALID_VALUE,
> - "%s(invalid zoffset %u)", caller, zoffset);
> - return false;
> - }
> - }
> - else if (((*texObj)->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
> - ((*texObj)->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
> - ((*texObj)->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
> - ((*texObj)->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
> - if (zoffset >= ctx->Const.MaxArrayTextureLayers) {
> - _mesa_error(ctx, GL_INVALID_VALUE,
> - "%s(invalid layer %u)", caller, zoffset);
> - return false;
> - }
> - }
> + if (err) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "%s(invalid or mismatched texture target)", caller);
> + return false;
> + }
>
> - maxLevelsTarget = textarget ? textarget : (*texObj)->Target;
> - if ((level < 0) ||
> - (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
> + if ((*texObj)->Target == GL_TEXTURE_3D) {
> + const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
> + if (zoffset >= maxSize) {
> _mesa_error(ctx, GL_INVALID_VALUE,
> - "%s(invalid level %d)", caller, level);
> + "%s(invalid zoffset %u)", caller, zoffset);
> return false;
> }
> + }
> + else if (((*texObj)->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
> + ((*texObj)->Target == GL_TEXTURE_2D_ARRAY_EXT) ||
> + ((*texObj)->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
> + ((*texObj)->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
> + if (zoffset >= ctx->Const.MaxArrayTextureLayers) {
> + _mesa_error(ctx, GL_INVALID_VALUE,
> + "%s(invalid layer %u)", caller, zoffset);
> + return false;
> + }
> + }
> +
> + maxLevelsTarget = textarget ? textarget : (*texObj)->Target;
> + if ((level < 0) ||
> + (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
> + _mesa_error(ctx, GL_INVALID_VALUE,
> + "%s(invalid level %d)", caller, level);
> + return false;
> + }
>
> return true;
> }
>
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