[Mesa-dev] [PATCH 3/3] i965: Use brw_nir_cubemap_normalize for NIR shaders
Jason Ekstrand
jason at jlekstrand.net
Thu Apr 2 20:56:17 PDT 2015
---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 3 +++
src/mesa/drivers/dri/i965/brw_shader.cpp | 3 ++-
2 files changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 0f1659d..46f8826 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -104,6 +104,9 @@ fs_visitor::emit_nir_code()
nir_lower_tex_projector(nir);
nir_validate_shader(nir);
+ brw_nir_cubemap_normalize(nir);
+ nir_validate_shader(nir);
+
nir_split_var_copies(nir);
nir_validate_shader(nir);
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 0dda9bb..4ef3882 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -173,7 +173,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
brw_lower_texture_gradients(brw, shader->base.ir);
do_vec_index_to_cond_assign(shader->base.ir);
lower_vector_insert(shader->base.ir, true);
- brw_do_cubemap_normalize(shader->base.ir);
+ if (options->NirOptions == NULL)
+ brw_do_cubemap_normalize(shader->base.ir);
lower_offset_arrays(shader->base.ir);
brw_do_lower_unnormalized_offset(shader->base.ir);
lower_noise(shader->base.ir);
--
2.3.4
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