[Mesa-dev] Mesa (master): gallium: Add tgsi_to_nir to get a nir_shader for a TGSI shader.

Brian Paul brianp at vmware.com
Wed Apr 1 11:53:34 PDT 2015


On 04/01/2015 12:49 PM, Brian Paul wrote:
> On 04/01/2015 12:02 PM, Eric Anholt wrote:
>> Module: Mesa
>> Branch: master
>> Commit: 783ad697d25e754ab719ab6c715969c35dbe867b
>> URL:
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__cgit.freedesktop.org_mesa_mesa_commit_-3Fid-3D783ad697d25e754ab719ab6c715969c35dbe867b&d=AwIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=a-09zLFxtZs6ixn-alr13iDBorBkDSkqkMg6vkd_pck&s=saYPnwqarUJ3EYKew21KmGPcWAUJEnLemc79_M8o9Rs&e=
>>
>>
>> Author: Eric Anholt <eric at anholt.net>
>> Date:   Wed Oct 29 14:32:16 2014 -0700
>>
>> gallium: Add tgsi_to_nir to get a nir_shader for a TGSI shader.
>>
>> This will be used by the VC4 driver for doing device-independent
>> optimization, and hopefully eventually replacing its whole IR.  It also
>> may be useful to other drivers for the same reason.
>>
>> v2: Add all of the instructions I was relying on tgsi_lowering to remove,
>>      and more.
>> v3: Rebase on SSA rework of the builder.
>> v4: Use the NIR ineg operation instead of doing a src modifier.
>> v5: Don't use ineg for fnegs.  (infer_src_type on MOV doesn't do what I
>>      expect, again).
>> v6: Fix handling of multi-channel KILL_IF sources.
>> v7: Make ttn_get_f() return a swizzle of a scalar load_const, rather than
>>      a vector load_const.  CSE doesn't recognize that srcs out of those
>>      channels are actually all the same.
>> v8: Rebase on nir_builder auto-sizing, make the scalar arguments to
>>      non-ALU instructions actually be scalars.
>> v9: Add support for if/loop instructions, additional texture targets, and
>>      untested support for indirect addressing on temps.
>> v10: Rebase on master, drop bad comment about control flow and just
>> choose
>>       the X channel, use int comparison opcodes in LIT for now, drop
>> unused
>>       pipe_context argument..
>> v11: Fix translation of LRP (previously missed because I mis-translated
>>       back out), use nir_builder init helpers.
>> v12: Rebase on master, adding explicit include of mtypes.h to get
>>       INTERP_QUALIFIER_*
>> v13: Rebase on variables being in lists instead of hash tables, drop use
>>       of mtypes.h in favor of util/pipeline.h.  Use Ken's nir_builder
>>       swizzle and fmov/imov_alu helpers, drop "struct" in front of
>>       nir_builder, use nir_builder directly as the function arg in a
>> lot of
>>       cases, drop redundant members of ttn_compile that are also in
>>       nir_builder, drop some half-baked malloc failure handling.
>> v14: The indirect uniform src0 should be scalar, not vector (noticed as
>>       odd by robclark, confirmed by cwabbott).  Apply Ken's review to
>>       initialize s->num_uniforms and friends, skip ttn_channel for dot
>>       products, and use the simpler discard_if intrinsic.
>>
>> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org> (v13)
>> Acked-by: Rob Clark <robclark at freedesktop.org>
>
> For some reason, the scons build is not working after this commit on
> Windows and some of our Linux machines.  But it does build on my
> personal Linux machine:
>
> The error is:
>
> scons: done reading SConscript files.
> scons: Building targets ...
>    Compiling src/gallium/auxiliary/nir/tgsi_to_nir.c ...
> In file included from src/gallium/auxiliary/nir/tgsi_to_nir.c:26:0:
> src/glsl/nir/nir.h:39:25: fatal error: nir_opcodes.h: No such file or
> directory
>   #include "nir_opcodes.h"
>                           ^
> compilation terminated.
>
> I've added '#/src/glsl/nir' to the CPPPATH in
> src/gallium/auxiliary/SConscript but it's still not working.
>
> I'll keep digging.

OK, nir_opcodes.h is a generated file and I had a copy left over from a 
previous make.  We need to add SConscript code to generate the file. 
I'll take a stab at it but would be happy if someone beat me to it.

-Brian




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