[Mesa-dev] Mesa (master): gallium: Add tgsi_to_nir to get a nir_shader for a TGSI shader.

Brian Paul brianp at vmware.com
Wed Apr 1 11:49:02 PDT 2015


On 04/01/2015 12:02 PM, Eric Anholt wrote:
> Module: Mesa
> Branch: master
> Commit: 783ad697d25e754ab719ab6c715969c35dbe867b
> URL:    https://urldefense.proofpoint.com/v2/url?u=http-3A__cgit.freedesktop.org_mesa_mesa_commit_-3Fid-3D783ad697d25e754ab719ab6c715969c35dbe867b&d=AwIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=a-09zLFxtZs6ixn-alr13iDBorBkDSkqkMg6vkd_pck&s=saYPnwqarUJ3EYKew21KmGPcWAUJEnLemc79_M8o9Rs&e=
>
> Author: Eric Anholt <eric at anholt.net>
> Date:   Wed Oct 29 14:32:16 2014 -0700
>
> gallium: Add tgsi_to_nir to get a nir_shader for a TGSI shader.
>
> This will be used by the VC4 driver for doing device-independent
> optimization, and hopefully eventually replacing its whole IR.  It also
> may be useful to other drivers for the same reason.
>
> v2: Add all of the instructions I was relying on tgsi_lowering to remove,
>      and more.
> v3: Rebase on SSA rework of the builder.
> v4: Use the NIR ineg operation instead of doing a src modifier.
> v5: Don't use ineg for fnegs.  (infer_src_type on MOV doesn't do what I
>      expect, again).
> v6: Fix handling of multi-channel KILL_IF sources.
> v7: Make ttn_get_f() return a swizzle of a scalar load_const, rather than
>      a vector load_const.  CSE doesn't recognize that srcs out of those
>      channels are actually all the same.
> v8: Rebase on nir_builder auto-sizing, make the scalar arguments to
>      non-ALU instructions actually be scalars.
> v9: Add support for if/loop instructions, additional texture targets, and
>      untested support for indirect addressing on temps.
> v10: Rebase on master, drop bad comment about control flow and just choose
>       the X channel, use int comparison opcodes in LIT for now, drop unused
>       pipe_context argument..
> v11: Fix translation of LRP (previously missed because I mis-translated
>       back out), use nir_builder init helpers.
> v12: Rebase on master, adding explicit include of mtypes.h to get
>       INTERP_QUALIFIER_*
> v13: Rebase on variables being in lists instead of hash tables, drop use
>       of mtypes.h in favor of util/pipeline.h.  Use Ken's nir_builder
>       swizzle and fmov/imov_alu helpers, drop "struct" in front of
>       nir_builder, use nir_builder directly as the function arg in a lot of
>       cases, drop redundant members of ttn_compile that are also in
>       nir_builder, drop some half-baked malloc failure handling.
> v14: The indirect uniform src0 should be scalar, not vector (noticed as
>       odd by robclark, confirmed by cwabbott).  Apply Ken's review to
>       initialize s->num_uniforms and friends, skip ttn_channel for dot
>       products, and use the simpler discard_if intrinsic.
>
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org> (v13)
> Acked-by: Rob Clark <robclark at freedesktop.org>

For some reason, the scons build is not working after this commit on 
Windows and some of our Linux machines.  But it does build on my 
personal Linux machine:

The error is:

scons: done reading SConscript files.
scons: Building targets ...
   Compiling src/gallium/auxiliary/nir/tgsi_to_nir.c ...
In file included from src/gallium/auxiliary/nir/tgsi_to_nir.c:26:0:
src/glsl/nir/nir.h:39:25: fatal error: nir_opcodes.h: No such file or 
directory
  #include "nir_opcodes.h"
                          ^
compilation terminated.

I've added '#/src/glsl/nir' to the CPPPATH in 
src/gallium/auxiliary/SConscript but it's still not working.

I'll keep digging.

-Brian




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