[PATCH 10/10] glamor: Add glamor_program based poly_text and image_text
Markus Wick
markus at selfnet.de
Fri Mar 21 11:18:46 PDT 2014
Am 2014-03-21 00:43, schrieb Keith Packard:
>> more important to only get one mipmap level: max_level = 0
> I copied this code from elsewhere; do you have a substitute suggestion?
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
The other parameters are sampler parameters, max_level is a texture
parameter and affects allocation.
>> Is a font always realized? I wonder as we reallize on font_get.
> "realized" just means that I've uploaded the glyph data to the GPU;
> it's
> per-GPU, and hence per-screen to us. I delay until the first font_get
> in
> case you've got multiple screens and use a font on only a subset.
So what will happen if a program only alloc and delete a font? As
font_get wasn't called, we delete a not initialized font.
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