[PATCH 14/27] glamor: Rename more solid fill variables to clean up the code.
Eric Anholt
eric at anholt.net
Tue Mar 11 14:30:28 PDT 2014
Now the error path of allocation is more obvious: We leave things in
the a-few-boxes-at-a-time stack memory state.
Signed-off-by: Eric Anholt <eric at anholt.net>
---
glamor/glamor_fill.c | 34 ++++++++++++++++------------------
1 file changed, 16 insertions(+), 18 deletions(-)
diff --git a/glamor/glamor_fill.c b/glamor/glamor_fill.c
index 12b8c37..f8b39a5 100644
--- a/glamor/glamor_fill.c
+++ b/glamor/glamor_fill.c
@@ -187,9 +187,9 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color)
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
GLfloat xscale, yscale;
- float vertices[32];
- float *pvertices = vertices;
- int valid_nbox = ARRAY_SIZE(vertices) / (4 * 2);
+ float stack_vertices[32];
+ float *vertices = stack_vertices;
+ int valid_nbox = ARRAY_SIZE(stack_vertices) / (4 * 2);
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
@@ -201,19 +201,17 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color)
pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale);
if (nbox > valid_nbox) {
- int allocated_box;
+ int allocated_nbox;
+ float *new_vertices;
- if (nbox > GLAMOR_COMPOSITE_VBO_VERT_CNT / 6) {
- allocated_box = GLAMOR_COMPOSITE_VBO_VERT_CNT / 6;
- }
+ if (nbox > GLAMOR_COMPOSITE_VBO_VERT_CNT / 6)
+ allocated_nbox = GLAMOR_COMPOSITE_VBO_VERT_CNT / 6;
else
- allocated_box = nbox;
- pvertices = malloc(allocated_box * 4 * 2 * sizeof(float));
- if (pvertices)
- valid_nbox = allocated_box;
- else {
- pvertices = vertices;
- valid_nbox = ARRAY_SIZE(vertices) / (4 * 2);
+ allocated_nbox = nbox;
+ new_vertices = malloc(allocated_nbox * 4 * 2 * sizeof(float));
+ if (new_vertices) {
+ vertices = new_vertices;
+ valid_nbox = allocated_nbox;
}
}
@@ -221,14 +219,14 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float), pvertices);
+ GL_FALSE, 2 * sizeof(float), vertices);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
while (nbox) {
int box_cnt, i;
float *next_box;
- next_box = pvertices;
+ next_box = vertices;
box_cnt = nbox > valid_nbox ? valid_nbox : nbox;
for (i = 0; i < box_cnt; i++) {
glamor_set_normalize_vcoords(pixmap_priv, xscale, yscale,
@@ -253,8 +251,8 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color)
box += box_cnt;
}
- if (pvertices != vertices)
- free(pvertices);
+ if (vertices != stack_vertices)
+ free(vertices);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
glUseProgram(0);
--
1.9.0
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