[PATCH 5/9] glamor: Track the next vertex offset as we go for non-AA traps.
Eric Anholt
eric at anholt.net
Sat Mar 8 20:07:06 PST 2014
Signed-off-by: Eric Anholt <eric at anholt.net>
---
glamor/glamor_trapezoid.c | 25 ++++++++++++++++++-------
1 file changed, 18 insertions(+), 7 deletions(-)
diff --git a/glamor/glamor_trapezoid.c b/glamor/glamor_trapezoid.c
index 7bbee4b..a774c37 100644
--- a/glamor/glamor_trapezoid.c
+++ b/glamor/glamor_trapezoid.c
@@ -191,14 +191,16 @@ point_inside_trapezoid(int point[2], xTrapezoid *trap, xFixed cut_y)
static void
glamor_emit_composite_vert(ScreenPtr screen,
+ float *vb,
const float *src_coords,
const float *mask_coords,
const float *dst_coords, int i)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
- float *vb = (float *) (glamor_priv->vb + glamor_priv->vbo_offset);
int j = 0;
+ vb += i * glamor_priv->vb_stride / 4;
+
vb[j++] = dst_coords[i * 2 + 0];
vb[j++] = dst_coords[i * 2 + 1];
if (glamor_priv->has_source_coords) {
@@ -216,13 +218,17 @@ glamor_emit_composite_vert(ScreenPtr screen,
static void
glamor_emit_composite_triangle(ScreenPtr screen,
+ float *vb,
const float *src_coords,
const float *mask_coords,
const float *dst_coords)
{
- glamor_emit_composite_vert(screen, src_coords, mask_coords, dst_coords, 0);
- glamor_emit_composite_vert(screen, src_coords, mask_coords, dst_coords, 1);
- glamor_emit_composite_vert(screen, src_coords, mask_coords, dst_coords, 2);
+ glamor_emit_composite_vert(screen, vb,
+ src_coords, mask_coords, dst_coords, 0);
+ glamor_emit_composite_vert(screen, vb,
+ src_coords, mask_coords, dst_coords, 1);
+ glamor_emit_composite_vert(screen, vb,
+ src_coords, mask_coords, dst_coords, 2);
}
static void
@@ -887,6 +893,8 @@ _glamor_trapezoids_with_shader(CARD8 op,
nclip_rect = nbox;
while (nclip_rect) {
+ float *vb;
+
mclip_rect = (nclip_rect * ntrap * 4) > ntriangle_per_loop ?
(ntriangle_per_loop / (4 * ntrap)) : nclip_rect;
@@ -904,8 +912,9 @@ _glamor_trapezoids_with_shader(CARD8 op,
NTRAPS_LOOP_AGAIN:
- glamor_setup_composite_vbo(screen,
- mclip_rect * traps_count * 4 * vert_stride);
+ vb = glamor_setup_composite_vbo(screen,
+ (mclip_rect * traps_count *
+ 4 * vert_stride));
clip_processed = mclip_rect;
while (mclip_rect--) {
@@ -963,8 +972,10 @@ _glamor_trapezoids_with_shader(CARD8 op,
source_texcoords[4], source_texcoords[5]);
}
- glamor_emit_composite_triangle(screen, source_texcoords,
+ glamor_emit_composite_triangle(screen, vb,
+ source_texcoords,
NULL, vertices);
+ vb += 3 * glamor_priv->vb_stride / 4;
}
}
--
1.9.0
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