Xvfb and number of bytes per pixel

Marcin K marcin.koziol at outi.pl
Wed Sep 9 11:28:52 UTC 2020


Hello,
I'm grabbing frames from Xvfb to use them as an opengl texture. I've
noticed that there are 4 bytes per pixel, that suggest that there's an
alpha channel, or something else. Is it possible to force Xvfb to store
only RGB values in the shared memory?
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