Longstanding bug in ... XtAppMainLoop?
walter harms
wharms at bfs.de
Thu Feb 24 06:28:12 PST 2011
this sounds reasonable,
but when do application do not have a display ?
re,
wh
Am 24.02.2011 00:09, schrieb Jordan Hayes:
> The manual page for XtAppMainLoop says that it's just a simple loop that
> calls
>
> XEvent event;
> XtAppNextEvent(app, &event);
> XtDispatchEvent(&event);
>
> ... until XtAppGetExitFlag() returns true.
>
> And looking at the code in libXt-1.0.9/src/Event.c seems to show that to
> be the case.
>
> But: XtAppNextEvent() doesn't return until there's an actual XEvent to
> be handled; it handles Xt-internal events (inputs, timers, signals)
> itself, but doesn't return (because of course, those aren't XEvents).
> Which means that the exit flag doesn't get a chance to break the loop
> until/unless there's an actual XEvent.
>
> If you're not using a Display at all in your app, you lose: timers or
> input sources can't signal the main loop to exit using this mechanism.
>
> A workaround -- and what I would suggest XtAppMainLoop be fixed to do
> instead -- is code that looks more like this:
>
> for (;;) {
> XtAppProcessEvent(app, XtIMAll);
> if (XtAppGetExitFlag(app))
> break;
> }
>
> XtAppProcessEvent() returns when *any* event has been dispatched, not
> just ones that involve a Display. For the source tree, it would look
> something like this:
>
> void XtAppMainLoop(XtAppContext app) {
> LOCK_APP(app);
> do {
> XtAppProcessEvent(app, XtIMAll);
> } while (! app->exit_flag);
> UNLOCK_APP(app);
> }
>
> I guess I'm the only one who uses Xt this way?
>
> Thanks,
>
> /jordan
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