Fwd: error loading pixmap from HD
Sotirios Karavarsamis
s.karavarsamis at gmail.com
Sun Nov 1 13:27:22 PST 2009
---------- Forwarded message ----------
From: Sotirios Karavarsamis <s.karavarsamis at gmail.com>
Date: Sun, Nov 1, 2009 at 11:26 PM
Subject: error loading pixmap from HD
To: xorg-devel at lists.x.org
Hello,
I am currently trying to load an image from disk and splash it on
screen using XCopyArea(), and in the
following snippet to perform the loading step:
res = XReadBitmapFile(display, win, BMP_TILE_BLOCKS, &w, &h,
&game->platform->bmpTiles, &x_hot, &y_hot);
switch (res)
{
case BitmapOpenFailed:
printf("bitmap open failed\n");
break;
case BitmapFileInvalid:
printf("bitmap invalid file\n");
break;
case BitmapNoMemory:
printf("bitmap no memory!\n");
break;
case BitmapSuccess:
printf("bitmap success\n");
default:
printf("other error status\n");
break;
}
I am constantly getting a "bitmap invalid file" error (case #2 in the
above switch control). In the snippet above, the constant
BMP_TILE_BLOCKS is a string representing the path to a PBM/XPM/BMP
file on disk. However, neither image format works. How should I
correctly load the image file from disk? Or I am I scrueing something
in the snippet itself? Also, which image formats work correctly with
this particular function?
I am looking forward to your reply.
A many thank you in advance,
Sotiris Karavarsamis
Computer Science Department, UOI
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