Intel ( i845G ) profiling
Alex Deucher
alexdeucher at gmail.com
Fri Mar 14 06:47:54 PDT 2008
On Fri, Mar 14, 2008 at 8:14 AM, Simon Thum <simon.thum at gmx.de> wrote:
> Carsten Haitzler (The Rasterman) wrote:
> > On Thu, 13 Mar 2008 22:50:16 +0100 Simon Thum <simon.thum at gmx.de> babbled:
> >
> >>> ten i can get onto my next favorite game and bitching about the quality of
> >>> the rendering ( e.g. filtered downscaling in xrender :):) )
> >> I hadn't assumed this runs through the 3D pipeline at all. Also, XRender
> >> accel is a domain of the driver, so things may vary. Does it?
> >
> > on the r200 it does go through the 3d pipe. it doesn't much matter what pipe it
> > ends up going through, but as long as it is accelerated and can draw with
> > decent quality... that's what we want (and accelerated well, not in such a way
> > that it's slower than software). in this day and age such accel likely will go
> > through the 3d pipe using fbo's ad rect textures etc. and thus the whole
> > texture filterign talk.
> Thanks for explaining me. I've got the r350 in my laptop. Just out of
> curiosity: I got it that 3D functions get 'swithed off' as a whole,
> thus reducing power consumption for 'pure' 2D. Does that mean my
> render-composited
> glyphs make the laptop draw more power? (ignoring any freetype overhead
> of course)
>
Perhaps. it's hard to say. the 3D engine isn't switched off per se,
it's just not used. I've been working on render accel for r3xx+
chips, but I'm having trouble with the mask (I think it's a problem
with way I'm setting up the rasterizer). For those that are
interested:
http://cgit.freedesktop.org/~agd5f/xf86-video-ati/log/?h=r3xx-render
Alex
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