Mesa: texture_from_pixmap outputs white patch
Mohan Parthasarathy
suruti94 at gmail.com
Mon Jul 21 10:23:35 PDT 2008
>
>
> >
> > Sounds like the X server crashed, if this is reproducible it
> > would be
> > good to track it down
> >
> > This can be reproduced by just running texture_from_pixmap in a tight
> > loop. At least i can reproduce it.
>
> Good, can you get a gdb backtrace from the X server crash?
>
gdb method does not seem to work as the process exits and i have no trace in
gdb.
And after spending lot of time in settup up core dumps on my machine, i have
not been
successful in getting a core dump. I will try some more later today..
>
>
> > > 2) Second time, the window is drawn and as i resize i can
> > see the
> > > rectangles and the diagonal lines inside being
> > > drawn but when the resize ends, i can't see anything.
> >
> >
> > That's probably because GL rendering isn't properly redirected
> > without
> > DRI2.
> >
> >
> > Do you mean to say that it just works by luck when i run compiz :-)
>
> Kind of; without DRI2, the application is racing with compiz for the
> visible screen buffer instead of rendering to the window's backing
> pixmap used by compiz as a texture.
>
>
> > Also, with DRI2, what version of the linux kernel i should be
> > running ?
>
> I'm not sure, but I don't think it has any direct requirement on the
> kernel version.
>
Ok. I thought you needed TTM for this ...
-mohan
>
>
> --
> Earthling Michel Dänzer | http://tungstengraphics.com
> Libre software enthusiast | Debian, X and DRI developer
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.x.org/archives/xorg/attachments/20080721/5251da1e/attachment.html>
More information about the xorg
mailing list