Direct passive framebuffer support?
Samuel Thibault
samuel.thibault at ens-lyon.org
Fri Jan 4 05:46:08 PST 2008
Hello,
I'm looking for a way to set up a passive framebuffer, i.e. a
framebuffer for which I don't have to explicitely tell which parts have
been updated. DGA for instance was providing this perfectly, but it's
not available any more and I can't find a replacement, except reusing
mplayer's vidix code...
The idea is in a virtualized environment to have guest systems directly
write in the frame buffer without having to detect accesses by trapping
or memcmping.
Is there a way to do this, maybe by using a GL texture or something like
this?
Samuel
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