How to get working OpenGL on Intel G45?
Adam K Kirchhoff
adamk at voicenet.com
Fri Dec 26 14:27:30 PST 2008
On Fri, 2008-12-26 at 22:29 +0100, Magnus Hörlin wrote:
> glxinfo:
> name of display: :0.0
> display: :0 screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.2
> server glx extensions:
> GLX_ARB_multisample, GLX_EXT_import_context,
> GLX_EXT_texture_from_pixmap,
> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
> GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample,
> GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
> client glx vendor string: SGI
> client glx version string: 1.4
> client glx extensions:
> GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
> GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
> GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
> GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
> GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
> GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
> GLX version: 1.2
> GLX extensions:
> GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
> GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
> OpenGL vendor string: Mesa Project
> OpenGL renderer string: Software Rasterizer
> OpenGL version string: 2.1 Mesa 7.3-devel
> OpenGL shading language version string: 1.10
> OpenGL extensions:
> GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
> GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
> GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
> GL_ARB_multitexture, GL_ARB_occlusion_query,
> GL_ARB_pixel_buffer_object,
> GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
> GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient,
> GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
> GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
> GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
> GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
> GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
> GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
> GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
> GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
> GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
> GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
> GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array,
> GL_EXT_convolution,
> GL_EXT_copy_texture, GL_EXT_depth_bounds_test,
> GL_EXT_draw_range_elements,
> GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_fog_coord,
> GL_EXT_gpu_program_parameters, GL_EXT_histogram,
> GL_EXT_multi_draw_arrays,
> GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
> GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
> GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
> GL_EXT_secondary_color, GL_EXT_separate_specular_color,
> GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette,
> GL_EXT_stencil_wrap,
> GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
> GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
> GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
> GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
> GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1,
> GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
> GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
> GL_ATI_texture_mirror_once, GL_ATI_fragment_shader,
> GL_ATI_separate_stencil, GL_IBM_multimode_draw_arrays,
> GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
> GL_INGR_blend_func_separate, GL_MESA_pack_invert,
> GL_MESA_program_debug,
> GL_MESA_resize_buffers, GL_MESA_texture_array, GL_MESA_ycbcr_texture,
> GL_MESA_window_pos, GL_NV_blend_square, GL_NV_fragment_program,
> GL_NV_light_max_exponent, GL_NV_point_sprite, GL_NV_texture_rectangle,
> GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1,
> GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table,
> GL_SGI_texture_color_table, GL_SGIS_generate_mipmap,
> GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
> GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
> GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
>
What is the output of 'LIBGL_DEBUG=verbose glxinfo' ?
Adam
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