[PATCH] xfree86: If an input device failed to activate, return immediately.
Peter Hutterer
peter.hutterer at who-t.net
Mon Dec 22 16:17:37 PST 2008
Devices are only activated once - right after they've been added to the
server. If a device failes activation, it's dead. There's no reason to
continue. Return the error code from ActivateDevice() without setting up
sprite information or even sending a event to the client.
Then - in the DDX - just remove the device again.
Signed-off-by: Peter Hutterer <peter.hutterer at who-t.net>
---
dix/devices.c | 2 ++
hw/xfree86/common/xf86Xinput.c | 5 ++++-
2 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/dix/devices.c b/dix/devices.c
index ff6f0ec..c51d9be 100644
--- a/dix/devices.c
+++ b/dix/devices.c
@@ -444,6 +444,8 @@ ActivateDevice(DeviceIntPtr dev)
ret = (*dev->deviceProc) (dev, DEVICE_INIT);
dev->inited = (ret == Success);
+ if (!dev->inited)
+ return ret;
/* Initialize memory for sprites. */
if (dev->isMaster && dev->spriteInfo->spriteOwner)
diff --git a/hw/xfree86/common/xf86Xinput.c b/hw/xfree86/common/xf86Xinput.c
index e39c087..e8acf39 100644
--- a/hw/xfree86/common/xf86Xinput.c
+++ b/hw/xfree86/common/xf86Xinput.c
@@ -546,7 +546,10 @@ xf86NewInputDevice(IDevPtr idev, DeviceIntPtr *pdev, BOOL enable)
}
dev = pInfo->dev;
- ActivateDevice(dev);
+ rval = ActivateDevice(dev);
+ if (rval != Success)
+ goto unwind;
+
/* Enable it if it's properly initialised and we're currently in the VT */
if (enable && dev->inited && dev->startup && xf86Screens[0]->vtSema)
{
--
1.6.0.4
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