Building GLcore in mesa

Kristian Høgsberg krh at bitplanet.net
Thu Mar 16 10:20:23 PST 2006


Kristian Høgsberg wrote:
> Keith Whitwell wrote:
>> It seems to me that whatever reason Xorg needs to build mesa for (I'm 
>> guessing the indirect GLX software rasterizer) is a mistake.
>>
>> If mesa is to be built, it should be built within the tree it is 
>> developed.  That might mean that Mesa should learn how to build itself 
>> in a form suitable for use as X.org's internal rasterizer, or better 
>> still now that we have AIGLX approaching, that Mesa grows a DRI 
>> software-only rasterizer that Xorg can use when a hardware driver for 
>> AIGLX isn't available.
> 
> Funny you should mention this :)  I've been working on building the 
> software rasterizer in mesa and at this point I have something that 
> works, but I need to clean it up a bit, and there are a couple of issues 
> that I'm not sure how to deal with.  I've renamed GLcore to softgl, 
> since now it is just one implmentation of GL.  Also, this is not a 
> software DRI driver, it's a implementation of the GLX provider interface 
> that I added in the GLX module.  For now, I've attached a mesa patch and 
> an xorg patch with my current work.

Duh... here are the patches.

Kristian



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