AIGLX, metacity, nvidia and Xgl
Brian Paul
brian.paul at tungstengraphics.com
Fri Feb 24 07:12:14 PST 2006
Benjy Grogan wrote:
>
>
> On 2/23/06, *David Reveman* <davidr at novell.com
> <mailto:davidr at novell.com>> wrote:
>
> I've been getting a lot of mail from people asking me about my thoughts
> on AIGLX, the GL compositing work being done on metacity and nvidia's
> xdevconf paper. Instead of replying to everyone individually, I though
> I'd send a mail to the Xorg list.
>
>
> <snip>
>
>
> I've been developing Xgl in the open since November 2004. Only the last
> few months have been behind closed doors. I can agree that this wasn't
> the best thing but no architectural changes have been made during this
> period, just a lot of hard work implementing missing functionality,
> tracking down and fixing bugs in xgl and various other places in the x
> server tree. We didn't drop a finished solution, we dropped a much
> improved version, that's all.
>
> At the time the decision was made to stop push things into CVS for a
> while, no one except me was really contributing to the project and the
> testing and bug reports we got from the community didn't give us much.
> If we had to make architectural changes or if the interest in
> contributing to the project got bigger, the idea was always to open
> development again.
>
> -David
>
>
> [1] http://fedoraproject.org/wiki/RenderingProject/aiglx
> [2] http://developer.nvidia.com/object/xdevconf_2006_presentations.html
>
>
>
> I would like to know what advantages Xgl or AIGLX will have other than
> the eye candy. Will it be possible to develop an application that will
> use openGL and then be able to run the application remotely, as is
> currently possible with gnome applications?
Sure. That's a feature of the GLX interface and has nothing to do
with gnome.
> Say if I were to develop a medical imaging application that allowed the
> user to traverse a human skull, would I be able to run this program
> remotely using Xgl, and only send GL commands using XML over the
> network? Is XGL related to the XGL File Format Specification
> <http://www.xglspec.org/> ?
The XGL file format has nothing to do with the X-on-OpenGL window
system (aka XGL).
Remote OpenGL rendering is done with the GLX wire protocol. That's
not going away (nor will it be replaced by a new XML-based protocol).
XGL (OpenGL-on-X) doesn't obsolete GLX in any way.
> There has to be more to these next gen desktop technologies than eye candy.
Of course. Over the past years many of us have listed potential
advantages to OpenGL-based X that have nothing to do with eye candy.
If you're just coming to the party now, you've missed a lot of past
discussion.
-Brian
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