[Mesa3d-dev] Re: GLX_EXT_texture_from_pixmap
Ian Romanick
idr at us.ibm.com
Mon Feb 6 21:51:52 PST 2006
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Adam Jackson wrote:
> In the future
> there's probably some integration to be done with the GetImage path for
> accelerated downloads, or with on-card copies from pixmap storage to texture
> storage, or live updates as mentioned above.
Why? We ought to just optimize the driver to realize, "Hey, that
texture source address is in on-card memory. I can do something smart
with that!" That may mean that we need to do some hackery for the
server-side software rasterizer, but it seems like it should be 99%
containable in the 3D code.
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