Running 32 bit 3d x apps on an x86_64 system?
Steve Bergman
steve at rueb.com
Sat Feb 4 09:07:58 PST 2006
I am running CentOS 4.2 (xorg-x11-6.8.2-1.EL.13.20) on amd64 system
running the x86_64 version of the distro.
I just moved from an NVidia card to a Radeon 9100 in order to be able to
use the open source drivers.
glxgears works fine.
However, I do want to be able to play 32 bit games. When I try to start
one, however, I get the output below. If I tell the games that software
gl is ok, the game does come up, but is, unsurprisingly, quite slow.
Running it under strace reveals that it is looking
for /usr/X11R6/lib/modules/dri/r200_dri.so and not finding it.
(Although /usr/X11R6/lib64/modules/dri/r200_dri.so does exist.)
Are there some 32 bit compatibility libs or something that I need?
Thanks,
Steve Bergman
-------------------------------------------
Wolf 1.41 linux-i386 Dec 4 2002
----- FS_Startup -----
Current search path:
/home/steve/.wolf/main
/VolGroup01-LogVol00/ilia/usr/local/games/wolfenstein/main/sp_pak3.pk3
(14 files)
/VolGroup01-LogVol00/ilia/usr/local/games/wolfenstein/main/sp_pak2.pk3
(232 files)
/VolGroup01-LogVol00/ilia/usr/local/games/wolfenstein/main/sp_pak1.pk3
(1342 files)
/VolGroup01-LogVol00/ilia/usr/local/games/wolfenstein/main/pak0.pk3
(4775 files)
/VolGroup01-LogVol00/ilia/usr/local/games/wolfenstein/main
----------------------
6363 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing wolfconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect
***********************************************************
You are using software Mesa (no hardware acceleration)!
Driver DLL used: libGL.so.1
If this is intentional, add
"+set r_allowSoftwareGL 1"
to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
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