fullscreen support for games

Adam Jackson ajax at nwnk.net
Mon Oct 24 12:42:28 PDT 2005


On Monday 24 October 2005 15:04, Ian Romanick wrote:
> Andre Heynatz wrote:
> >>So start a second X server at 16 bpp and run the game on that.
> >
> > This is inconvenient, because it involves user action. I want the same
> > usability and convenience than on Windows XP, having the casual user in
> > mind, without breaking any existing applications, of course.
>
> So, the fundamental problem is that on X you can't assume that any
> particular visual will be available.  Due to the nature of the beast,
> you *have to be* flexable.  Since that isn't the case on Windows,
> there's a bit of culture clash.  I suspect that this game is Just Plain
> Broken(tm).  What would happen if you ran it on Windows system that
> could *only* do 24-bit?  I suspect it would fail there too.
>
> This is one area where composite could help.  On most hardware we could
> render to an off-screen 16-bit surface and do a color expanding blit to
> composite it.

See also bug #4770.

- ajax
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
URL: <http://lists.x.org/archives/xorg/attachments/20051024/d90239dd/attachment.pgp>


More information about the xorg mailing list