Remove GL "DispatchOverride" code
Ian Romanick
idr at us.ibm.com
Mon Oct 3 08:26:31 PDT 2005
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Are there any objections to removing the last remnants of Mesa's
"dispatch override" code? There are a few bits left in Mesa, some
function pointers in glcore.h, and some no-op stubs in the server-side
GLX code. None of the code is *ever* executed (i.e., there are no calls
to any of it in either source tree).
Since this is all dead code, I'd like to gut it all out.
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