radeon, apertures & memory mapping

Vladimir Dergachev volodya at mindspring.com
Sat Mar 12 19:55:16 PST 2005


Hi Ben,

   Hopefully simple question:

   If you were able to change configured aperture size - would you like to ? 
I could possibly imaging situation where this is used to regular access to 
the video memory, but you are the driver author..

                      thank you !

                            Vladimir Dergachev


On Sun, 13 Mar 2005, Benjamin Herrenschmidt wrote:

> Hi !
>
> I'm currently rewriting radeonfb to implement support for dual head, and
> ultimately, to make it more friendly to be hooked on DRM for mesa-solo
> style setups.
>
> I have some issues however related to the way memory is mapped and
> dealing with apertures. Here is the story, suggestions welcome:
>
> The radeon card exposes to the system 2 separate apertures. That is, the
> PCI region is actually cut by the hardware in two halves, each of them
> beeing an "aperture". Each aperture can have different configuration for
> the endian swappers (and possibly the surface tiling registers).
>
> I can configure the apertures to both map to the same bit of video
> memory (both covering the framebuffer from 0), or to be "split", that is
> aperture 0 covering the framebuffer from 0 to CONFIG_APER_SIZE (size of
> an aperture, that is half of the PCI BAR allocation), and aperture 1
> covering the framebuffer from CONFIG_APER_SIZE to CONFIG_APER_SIZE*2.
>
> However, I can't change anything to CONFIG_APER_SIZE itself, it's
> decided by straps, either HW or in the ROM. So we end up with different
> setups depending on how the BIOS has configured things. I know that
> Apple chips are usually wired so that CONFIG_APER_SIZE is half the video
> memory, so if I use the first mode, I can only access half of the video
> RAM from PCI, if I use the second, each aperture maps a different half
> of video memory with possibly different endian swapping.
>
> But I think the setups in real life are more diverse and some BIOSes
> will have CONFIG_APER_SIZE at least as big as the entire video memory,
> thus forcing me to use the "overlapped" setup. In fact, CONFIG_APER_SIZE
> may even be smaller than half of the vram and thus limiting the CPU to
> part of the VRAM anyway.
>
> I have toyed with all sort of setups, and I have +/- decided to not
> bother, and always do this, please tell me what you think:
>
> Always setup HOST_PATH_CNTL.HDP_APER_CNTL to 0. That is, both apertures
> are always overlapping. On Macs, or other machines that strap
> CONFIG_APER_SIZE to half of VRAM, that means only half of vram can be
> directly accessed by the CPU. I think this is fine because of these:
>
> - We only really need to bother about CPU access for the framebuffer
> itself (and possibly the cursor). That is normal non-accelerated fbdev
> operations an mmap'ing of the framebuffer in user space. This is not
> really a problem if that is limited to some part of vram. It puts a
> small constraint on the allocation of video memory: the framebuffer has
> to be near the beginning. But my opinion is that a mode switch will
> pretty much always invalidate everything that is cached in video memory,
> so the whole allocation can be re-done at that point. Things like
> texture uploads etc... should use the CP engine and DMA (from either
> system or AGP memory).
>
> - It's actually making things easier for me since I can allocate both
> framebuffers next to each other, and probably easier for the future
> video memory allocator since it then gets a larger contiguous chunk of
> memory to deal with.
>
> - It's also easier because If I wanted to take advantage of the "split"
> setting, I would still need some fallback mecanism for cards who have
> the aperture size set to all of vram size.
>
> Note that I also noticed rather inconsistent usage of memory size vs
> aperture size in DRI/X. I'm not sure X actually deals with the 2
> scenarios here (X always only uses aperture 0 for both heads and changes
> the swapper control on each access).
>
> The only drawback is that on the kernel side, for the console, I end up
> with the ioremap for the second crtc beeing twice as big as necessary
> since I can't "dynamically" ioremap/iounmap on mode switches (that would
> be guaranteed to fail after the system has been running for a while). It
> would be nice if I could play mapping tricks by doing something like
> allocating the 2 bits of virtual space at boot (get_vm_area), and just
> remap the pages in them ((un)map_vm_area), but that wouldn't work with
> architectures like MIPS who have limitations on where in virtual space
> non-cacheable things are.
>
> I could maybe use a single ioremap though, that is use a single
> aperture, and then switch the swapper on accesses. Though I should also
> be careful not to end up conflicting with a userland process relying on
> having the 2 separate aperture swappers stable for the mode on the 2
> separate framebuffer mappings... Like X would use fb0 while console
> would use fb1 with a different swapper setting. That would blow up for
> sure unless fbcon arbitrates accesses with X, which I don't see
> happening right away. I suppose we'll have to consider both heads linked
> as far as console ownership is concerned, at least for now, until the
> kernel console subsystem is overhauled significantly.
>
> Ben.
>
>
>
>
> -------------------------------------------------------
> SF email is sponsored by - The IT Product Guide
> Read honest & candid reviews on hundreds of IT Products from real users.
> Discover which products truly live up to the hype. Start reading now.
> http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click
> --
> _______________________________________________
> Dri-devel mailing list
> Dri-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/dri-devel
>



More information about the xorg mailing list