XF86Audio not working in certain cases

Viktor Kojouharov vkojouharov at gmail.com
Sat Jan 15 16:24:49 PST 2005


It just seemed logical. For instance, if I start, say, an enemy
territory game in fullscreen, these keys won't work. If I switch it to
windowed mode, the keys still won't work. When I open the console (the
game console), the mouse is released, and the keys work.


On Sat, 15 Jan 2005 19:17:04 -0500, Michel Dänzer <michel at daenzer.net> wrote:
> On Fri, 2005-01-14 at 15:56 +0200, Viktor Kojouharov wrote:
> > Is there a reason why XF86Audio mapped keys don't work when the mouse
> > is grabbed (for instance, in many games)?
> 
> (How) have you established a direct connection between mouse grabs and
> those keys not working? I know that e.g. SDL grabs all keyboard input in
> fullscreen mode before anything else including the window manager sees
> it, so 'global' key shortcuts don't work with that.
> 
> --
> Earthling Michel Dänzer      |     Debian (powerpc), X and DRI developer
> Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer
>



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