imlib2/xrender benchmarks

Cameron hiryu at audioseek.net
Mon Feb 28 18:55:44 PST 2005


I took a little while to reply, but I've been busy. However, I haven't
given up yet.

glitzinfo output:
http://audioseek.net/~hiryu/glitz.txt

glxinfo:
http://audioseek.net/~hiryu/glx.txt

I think the glxinfo output is an indication of a problem. I do have
direct rendering on my desktop though (according to glx and unreal
tournament 2004).

-Cameron

On Sun, 2005-02-27 at 00:24 +0100, David Reveman wrote:
> On Sat, 2005-02-26 at 15:16 -0800, Cameron wrote:
> > Direct Rendering is definitely running, but it appears to do Xgl in
> > software, that's all I can think of anyway.
> > 
> > But I'll try what you suggested.
> 
> could you send me both the output from glxinfo and glitzinfo?
> 
> glitzinfo is available from cairo cvs.
> 
> > 
> > Thanks.
> > 
> > On Sat, 2005-02-26 at 21:33 +0100, David Reveman wrote:
> > > On Sat, 2005-02-26 at 12:11 -0800, Cameron wrote:
> > > > Every time I start a window manager in Xgl now, Xgl uses 99% of my CPU,
> > > > and appears to have frozen. Hopefully I can find the problem and run the
> > > > patched render_bench.
> > > 
> > > ok, that's probably a bug in Xgl. If you figure out why this appends,
> > > please let me know.
> > > 
> > > When running render_bench, I recommend not running a window manager. If
> > > the widow manager is also a compositing manager, benchmark results might
> > > not be fair.
> > > 
> > > Try running it like this:
> > > 
> > > DISPLAY=:1 ./render_bench & Xglx :1 -display :0 -ac -screen 640x480
> > > 
> > > -David
> > > 
> > 
> -David
> 




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