[Mesa3d-dev] Re: GLX and Xgl

Jon Smirl jonsmirl at gmail.com
Wed Apr 13 08:29:33 PDT 2005

On 4/13/05, Brian Paul <brian.paul at tungstengraphics.com> wrote:
> A rendering context can't be changed or used until it's bound to a
> drawing surface.  A single rendering context can be used with any
> number of (compatible) drawing surfaces.  And a drawing surface can be
> drawn to by any number of (compatible) rendering contexts.

And with the EGL stuff the drawing surface can't be seen until it is
bound to a screen.

Jon Smirl
jonsmirl at gmail.com

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