(resend?) "hello.c" needed
Vladimir Dergachev
volodya at mindspring.com
Thu Dec 30 08:20:58 PST 2004
On Tue, 28 Dec 2004, sergio on noip wrote:
> On Tue, 2004-12-28 at 04:35, Peter Bismuti wrote:
>
>> If anyone could send me a 'hello.c' program with instructions how to compile
>> and run it?! I'd appreciate it. I won't be able to sleep until I get at
>> least a "bouncing ball" problem or something working.
>
> Donwload from http://www.mesa3d.org/ MesaLib and MesaDemos and if can't
> succeed compile bounce.c
> ask for help on mesa-users mailing list will be more appropriated.
The other source for demos (in case it is still relevant) are sample
apps in NeHe tutorials - they have them packaged under different toolkits
so if glx fails to compile for you, chances are SDL will :)
The URL is http://nehe.gamedev.net/ , cliks on one of the "Lessons" on the
left to get the demos.
best
Vladimir Dergachev
>
> To know the status of Mesa on cygwin and Mesa on windows, ask on
> mesa-users mailing list, will be more appropriated but I think cygwin is
> "out of date" .
>
> "that will allow using 12-bit pseudocolor on hardware that
> otherwise would not support it (as well as greyscales and other visuals
> other than real color). This is a very important issue with my work.
>
> Also, I believe I read that it will support "layers"(?)......overlays!
> The
> ability to combine images with different visualials, so I an have a
> photo
> using real color and have a gui control or whatever using 12-bit
> pseudocolor
> simultaneously. I'm assuming this is also supported through software
> emulation."
>
> Mesa supports visuals with pseudocolor, even gray scales, at least had
> supported. But X can only use one colorMap at same time, I think, and
> this experiences has been made on year 1995/96. ( to see one photo on
> gray-scale, all window becomes in gray scale )
>
> Once again this questions will be more proper on Mesa-users mailing
> list.
>
> bye,
>
> --
> Sérgio M. B.
>
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