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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization VI - Artifacts in mouse cursor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108355#c25">Comment # 25</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization VI - Artifacts in mouse cursor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108355">bug 108355</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@psydk.org" title="Hadrien Nilsson <freedesktop@psydk.org>"> <span class="fn">Hadrien Nilsson</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=108355#c23">comment #23</a>)
<span class="quote">> Does the Civilization VI cursor work correctly with it?</span >
The SDL application I wrote gave the same result (a good blending) on an nVidia
hardware on Linux I tested on, regardless of the alpha mode.
<span class="quote">> If so, maybe it has a quirk database for broken applications.
> I don't know any other way to work around Civilization VI without
> breaking other apps at this point.</span >
Maybe, I heard it is something nVidia does, having specific code paths for
specific applications.
It looks like the only thing that can be done at this point is asking for a
better documentation in X, Wayland and SDL to warn future developers about
these aspects.
I have little hope regarding Aspyr if I ask them to fix their code (they will
probably say again that Intel and AMD are not supported).</pre>
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