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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault in Xorg after RADEON(0): Failed to make 28944x66x32bpp GBM bo"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96396#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault in Xorg after RADEON(0): Failed to make 28944x66x32bpp GBM bo"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96396">bug 96396</a>
from <span class="vcard"><a class="email" href="mailto:holmgren@lysator.liu.se" title="Magnus Holmgren <holmgren@lysator.liu.se>"> <span class="fn">Magnus Holmgren</span></a>
</span></b>
<pre>Well, attempting to make a 28944 pixel wide pixmap is obviously a bug in the
application or Unity3D, but I don't think it should be able to cause X to crash
anyway.</pre>
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