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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GPU lockup HD 6950"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94523#c9">Comment # 9</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - GPU lockup HD 6950"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94523">bug 94523</a>
              from <span class="vcard"><a class="email" href="mailto:iive@yahoo.com" title="iive@yahoo.com">iive@yahoo.com</a>
</span></b>
        <pre>Could you try `export R600_DEBUG=nosb`?

This disables Shader Backend that optimizes the assembler code.
If this workarounds the problem, it would be useful to provide an
apitrace of the game that could reproduce your problem.

These may be related:
<a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)"
   href="show_bug.cgi?id=86720">https://bugs.freedesktop.org/show_bug.cgi?id=86720</a>
<a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Saints Row IV causes GPU lockup on Linux"
   href="show_bug.cgi?id=93475">https://bugs.freedesktop.org/show_bug.cgi?id=93475</a>
<a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - HD6950 GPU lockup loop with various steam games (octodad, saints row 4, dead island, grid autosport)"
   href="show_bug.cgi?id=94900">https://bugs.freedesktop.org/show_bug.cgi?id=94900</a></pre>
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