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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Nearest neighbor scaling?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94820#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Nearest neighbor scaling?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94820">bug 94820</a>
from <span class="vcard"><a class="email" href="mailto:nw9165-3201@yahoo.com" title="nw9165-3201@yahoo.com">nw9165-3201@yahoo.com</a>
</span></b>
<pre>(In reply to Alex Deucher from <a href="show_bug.cgi?id=94820#c5">comment #5</a>)
<span class="quote">> The randr scale options use the 3D engine. Picking a non-native mode to
> display on the panel uses either the scaler in the monitor (default for
> external monitors) or the scaler on the GPU's display controller (default
> for fixed laptop panels).</span >
Thanks for the swift reply. Okay, so first question:
You said the scaler on the GPU's display controller is only used for fixed
laptop panels by default.
Why is that?
And is it possible to use the scaler on the GPU's display controller for
external monitors as well?
If yes: How?
And, to come back to what Grigori and me were hinting at: Is it possible to
tell the scaler on the GPU's display controller to use nearest neighbor
scaling? Is it possible to change the filter of the scaler on the GPU's display
controller?
If yes: How?
Regards</pre>
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