[PATCH xf86-video-ati resend 1/2] EXA/6xx/7xx: fast solid pixmap support

Grigori Goronzy greg at chown.ath.cx
Tue May 31 11:28:19 UTC 2016


On 2016-05-27 11:05, Tan Hu wrote:
> Solid pixmaps are currently implemented with scratch pixmaps, which
> is slow. This replaces the hack with a proper implementation. The
> Composite shader can now either sample a src/mask or use a constant
> value.
> 
> r6xx still be used on some machine,
> Ported from commit 94d0d14914a025525a0766669b556eaa6681def7.
> 

Reviewed-by: Grigori Goronzy <greg at chown.ath.cx>

Note that I don't have any R600 class hardware and I cannot test this. 
However, AFAIR, any problems with these code paths are very obvious. If 
GTK+ applications render fine, the code should work correctly.

> Signed-off-by: Tan Hu <tan.hu at zte.com.cn>
> ---
>  src/r600_exa.c    | 257 ++++++++++++++++++++++++--------
>  src/r600_shader.c | 428 
> ++++++++++++++++++++++++++++++++++++++++++------------
>  2 files changed, 531 insertions(+), 154 deletions(-)
> 
> diff --git a/src/r600_exa.c b/src/r600_exa.c
> index 8d11ce7..a95f320 100644
> --- a/src/r600_exa.c
> +++ b/src/r600_exa.c
> @@ -1165,6 +1165,134 @@ static Bool R600CheckComposite(int op,
> PicturePtr pSrcPicture, PicturePtr pMaskP
> 
>  }
> 
> +static void R600SetSolidConsts(ScrnInfoPtr pScrn, float *buf, int
> format, uint32_t fg, int unit)
> +{
> +    RADEONInfoPtr info = RADEONPTR(pScrn);
> +    struct radeon_accel_state *accel_state = info->accel_state;
> +    float pix_r = 0, pix_g = 0, pix_b = 0, pix_a = 0;
> +
> +    uint32_t w = (fg >> 24) & 0xff;
> +    uint32_t z = (fg >> 16) & 0xff;
> +    uint32_t y = (fg >> 8) & 0xff;
> +    uint32_t x = (fg >> 0) & 0xff;
> +    float xf = (float)x / 255; /* R */
> +    float yf = (float)y / 255; /* G */
> +    float zf = (float)z / 255; /* B */
> +    float wf = (float)w / 255; /* A */
> +
> +    /* component swizzles */
> +    switch (format) {
> +	case PICT_a1r5g5b5:
> +	case PICT_a8r8g8b8:
> +	    pix_r = zf; /* R */
> +	    pix_g = yf; /* G */
> +	    pix_b = xf; /* B */
> +	    pix_a = wf; /* A */
> +	    break;
> +	case PICT_a8b8g8r8:
> +	    pix_r = xf; /* R */
> +	    pix_g = yf; /* G */
> +	    pix_b = zf; /* B */
> +	    pix_a = wf; /* A */
> +	    break;
> +	case PICT_x8b8g8r8:
> +	    pix_r = xf; /* R */
> +	    pix_g = yf; /* G */
> +	    pix_b = zf; /* B */
> +	    pix_a = 1.0; /* A */
> +	    break;
> +	case PICT_b8g8r8a8:
> +	    pix_r = yf; /* R */
> +	    pix_g = zf; /* G */
> +	    pix_b = wf; /* B */
> +	    pix_a = xf; /* A */
> +	    break;
> +	case PICT_b8g8r8x8:
> +	    pix_r = yf; /* R */
> +	    pix_g = zf; /* G */
> +	    pix_b = wf; /* B */
> +	    pix_a = 1.0; /* A */
> +	    break;
> +	case PICT_x1r5g5b5:
> +	case PICT_x8r8g8b8:
> +	case PICT_r5g6b5:
> +	    pix_r = zf; /* R */
> +	    pix_g = yf; /* G */
> +	    pix_b = xf; /* B */
> +	    pix_a = 1.0; /* A */
> +	    break;
> +	case PICT_a8:
> +	    pix_r = 0.0; /* R */
> +	    pix_g = 0.0; /* G */
> +	    pix_b = 0.0; /* B */
> +	    pix_a = xf; /* A */
> +	    break;
> +	default:
> +	    ErrorF("Bad format 0x%x\n", format);
> +    }
> +
> +    if (unit == 0) {
> +	if (!accel_state->msk_pic) {
> +	    if (PICT_FORMAT_RGB(format) == 0) {
> +		pix_r = 0.0;
> +		pix_g = 0.0;
> +		pix_b = 0.0;
> +	    }
> +
> +	    if (PICT_FORMAT_A(format) == 0)
> +		pix_a = 1.0;
> +	} else {
> +	    if (accel_state->component_alpha) {
> +		if (accel_state->src_alpha) {
> +		    if (PICT_FORMAT_A(format) == 0) {
> +			pix_r = 1.0;
> +			pix_g = 1.0;
> +			pix_b = 1.0;
> +			pix_a = 1.0;
> +		    } else {
> +			pix_r = pix_a;
> +			pix_g = pix_a;
> +			pix_b = pix_a;
> +		    }
> +		} else {
> +		    if (PICT_FORMAT_A(format) == 0)
> +			pix_a = 1.0;
> +		}
> +	    } else {
> +		if (PICT_FORMAT_RGB(format) == 0) {
> +		    pix_r = 0;
> +		    pix_g = 0;
> +		    pix_b = 0;
> +		}
> +
> +		if (PICT_FORMAT_A(format) == 0)
> +		    pix_a = 1.0;
> +	    }
> +	}
> +    } else {
> +	if (accel_state->component_alpha) {
> +	    if (PICT_FORMAT_A(format) == 0)
> +		pix_a = 1.0;
> +	} else {
> +	    if (PICT_FORMAT_A(format) == 0) {
> +		pix_r = 1.0;
> +		pix_g = 1.0;
> +		pix_b = 1.0;
> +		pix_a = 1.0;
> +	    } else {
> +		pix_r = pix_a;
> +		pix_g = pix_a;
> +		pix_b = pix_a;
> +	    }
> +	}
> +    }
> +
> +    buf[0] = pix_r;
> +    buf[1] = pix_g;
> +    buf[2] = pix_b;
> +    buf[3] = pix_a;
> +}
> +
>  static Bool R600PrepareComposite(int op, PicturePtr pSrcPicture,
>  				 PicturePtr pMaskPicture, PicturePtr pDstPicture,
>  				 PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst)
> @@ -1177,31 +1305,27 @@ static Bool R600PrepareComposite(int op,
> PicturePtr pSrcPicture,
>      cb_config_t cb_conf;
>      shader_config_t vs_conf, ps_conf;
>      struct r600_accel_object src_obj, mask_obj, dst_obj;
> +    uint32_t ps_bool_consts = 0;
> +    float ps_alu_consts[8];
> 
>      if (pDst->drawable.bitsPerPixel < 8 || (pSrc &&
> pSrc->drawable.bitsPerPixel < 8))
>  	return FALSE;
> 
> -    if (!pSrc) {
> -	pSrc = RADEONSolidPixmap(pScreen, 
> pSrcPicture->pSourcePict->solidFill.color);
> -	if (!pSrc)
> -	    RADEON_FALLBACK(("Failed to create solid scratch pixmap\n"));
> +    if (pSrc) {
> +	src_obj.bo = radeon_get_pixmap_bo(pSrc);
> +	src_obj.tiling_flags = radeon_get_pixmap_tiling(pSrc);
> +	src_obj.surface = radeon_get_pixmap_surface(pSrc);
> +	src_obj.pitch = exaGetPixmapPitch(pSrc) / 
> (pSrc->drawable.bitsPerPixel / 8);
> +	src_obj.width = pSrc->drawable.width;
> +	src_obj.height = pSrc->drawable.height;
> +	src_obj.bpp = pSrc->drawable.bitsPerPixel;
> +	src_obj.domain = RADEON_GEM_DOMAIN_VRAM | RADEON_GEM_DOMAIN_GTT;
>      }
> 
>      dst_obj.bo = radeon_get_pixmap_bo(pDst);
> -    src_obj.bo = radeon_get_pixmap_bo(pSrc);
>      dst_obj.tiling_flags = radeon_get_pixmap_tiling(pDst);
> -    src_obj.tiling_flags = radeon_get_pixmap_tiling(pSrc);
>      dst_obj.surface = radeon_get_pixmap_surface(pDst);
> -    src_obj.surface = radeon_get_pixmap_surface(pSrc);
> -
> -    src_obj.pitch = exaGetPixmapPitch(pSrc) /
> (pSrc->drawable.bitsPerPixel / 8);
>      dst_obj.pitch = exaGetPixmapPitch(pDst) /
> (pDst->drawable.bitsPerPixel / 8);
> -
> -    src_obj.width = pSrc->drawable.width;
> -    src_obj.height = pSrc->drawable.height;
> -    src_obj.bpp = pSrc->drawable.bitsPerPixel;
> -    src_obj.domain = RADEON_GEM_DOMAIN_VRAM | RADEON_GEM_DOMAIN_GTT;
> -
>      dst_obj.width = pDst->drawable.width;
>      dst_obj.height = pDst->drawable.height;
>      dst_obj.bpp = pDst->drawable.bitsPerPixel;
> @@ -1211,34 +1335,17 @@ static Bool R600PrepareComposite(int op,
> PicturePtr pSrcPicture,
>  	dst_obj.domain = RADEON_GEM_DOMAIN_VRAM;
> 
>      if (pMaskPicture) {
> -	if (!pMask) {
> -	    pMask = RADEONSolidPixmap(pScreen,
> pMaskPicture->pSourcePict->solidFill.color);
> -	    if (!pMask) {
> -		if (!pSrcPicture->pDrawable)
> -		    pScreen->DestroyPixmap(pSrc);
> -		RADEON_FALLBACK(("Failed to create solid scratch pixmap\n"));
> -	    }
> +	if (pMask) {
> +	    mask_obj.bo = radeon_get_pixmap_bo(pMask);
> +	    mask_obj.tiling_flags = radeon_get_pixmap_tiling(pMask);
> +	    mask_obj.surface = radeon_get_pixmap_surface(pMask);
> +	    mask_obj.pitch = exaGetPixmapPitch(pMask) /
> (pMask->drawable.bitsPerPixel / 8);
> +	    mask_obj.width = pMask->drawable.width;
> +	    mask_obj.height = pMask->drawable.height;
> +	    mask_obj.bpp = pMask->drawable.bitsPerPixel;
> +	    mask_obj.domain = RADEON_GEM_DOMAIN_VRAM | RADEON_GEM_DOMAIN_GTT;
>  	}
> 
> -	mask_obj.bo = radeon_get_pixmap_bo(pMask);
> -	mask_obj.tiling_flags = radeon_get_pixmap_tiling(pMask);
> -	mask_obj.surface = radeon_get_pixmap_surface(pMask);
> -
> -	mask_obj.pitch = exaGetPixmapPitch(pMask) /
> (pMask->drawable.bitsPerPixel / 8);
> -
> -	mask_obj.width = pMask->drawable.width;
> -	mask_obj.height = pMask->drawable.height;
> -	mask_obj.bpp = pMask->drawable.bitsPerPixel;
> -	mask_obj.domain = RADEON_GEM_DOMAIN_VRAM | RADEON_GEM_DOMAIN_GTT;
> -
> -	if (!R600SetAccelState(pScrn,
> -			       &src_obj,
> -			       &mask_obj,
> -			       &dst_obj,
> -			       accel_state->comp_vs_offset, accel_state->comp_ps_offset,
> -			       3, 0xffffffff))
> -	    return FALSE;
> -
>  	accel_state->msk_pic = pMaskPicture;
>  	if (pMaskPicture->componentAlpha) {
>  	    accel_state->component_alpha = TRUE;
> @@ -1251,19 +1358,19 @@ static Bool R600PrepareComposite(int op,
> PicturePtr pSrcPicture,
>  	    accel_state->src_alpha = FALSE;
>  	}
>      } else {
> -	if (!R600SetAccelState(pScrn,
> -			       &src_obj,
> -			       NULL,
> -			       &dst_obj,
> -			       accel_state->comp_vs_offset, accel_state->comp_ps_offset,
> -			       3, 0xffffffff))
> -	    return FALSE;
> -
>  	accel_state->msk_pic = NULL;
>  	accel_state->component_alpha = FALSE;
>  	accel_state->src_alpha = FALSE;
>      }
> 
> +    if (!R600SetAccelState(pScrn,
> +		pSrc ? &src_obj : NULL,
> +		(pMaskPicture && pMask) ? &mask_obj : NULL,
> +		&dst_obj,
> +		accel_state->comp_vs_offset, accel_state->comp_ps_offset,
> +		3, 0xffffffff))
> +	return FALSE;
> +
>      if (!R600GetDestFormat(pDstPicture, &dst_format))
>  	return FALSE;
> 
> @@ -1284,10 +1391,13 @@ static Bool R600PrepareComposite(int op,
> PicturePtr pSrcPicture,
>      r600_set_screen_scissor(pScrn, 0, 0, accel_state->dst_obj.width,
> accel_state->dst_obj.height);
>      r600_set_window_scissor(pScrn, 0, 0, accel_state->dst_obj.width,
> accel_state->dst_obj.height);
> 
> -    if (!R600TextureSetup(pSrcPicture, pSrc, 0)) {
> -        R600IBDiscard(pScrn);
> -        return FALSE;
> -    }
> +    if (pSrc) {
> +        if (!R600TextureSetup(pSrcPicture, pSrc, 0)) {
> +            R600IBDiscard(pScrn);
> +            return FALSE;
> +        }
> +    } else
> +        accel_state->is_transform[0] = FALSE;
> 
>      if (pMask) {
>          if (!R600TextureSetup(pMaskPicture, pMask, 1)) {
> @@ -1297,12 +1407,16 @@ static Bool R600PrepareComposite(int op,
> PicturePtr pSrcPicture,
>      } else
>          accel_state->is_transform[1] = FALSE;
> 
> +    if (pSrc)
> +	ps_bool_consts |= (1 << 0);
> +    if (pMask)
> +	ps_bool_consts |= (1 << 1);
> +    r600_set_bool_consts(pScrn, SQ_BOOL_CONST_ps, ps_bool_consts);
> +
>      if (pMask) {
>  	r600_set_bool_consts(pScrn, SQ_BOOL_CONST_vs, (1 << 0));
> -	r600_set_bool_consts(pScrn, SQ_BOOL_CONST_ps, (1 << 0));
>      } else {
>  	r600_set_bool_consts(pScrn, SQ_BOOL_CONST_vs, (0 << 0));
> -	r600_set_bool_consts(pScrn, SQ_BOOL_CONST_ps, (0 << 0));
>      }
> 
>      /* Shader */
> @@ -1315,7 +1429,7 @@ static Bool R600PrepareComposite(int op,
> PicturePtr pSrcPicture,
> 
>      ps_conf.shader_addr         = accel_state->ps_mc_addr;
>      ps_conf.shader_size         = accel_state->ps_size;
> -    ps_conf.num_gprs            = 3;
> +    ps_conf.num_gprs            = 2;
>      ps_conf.stack_size          = 1;
>      ps_conf.uncached_first_inst = 1;
>      ps_conf.clamp_consts        = 0;
> @@ -1381,6 +1495,27 @@ static Bool R600PrepareComposite(int op,
> PicturePtr pSrcPicture,
>      else
>  	r600_set_spi(pScrn, (1 - 1), 1);
> 
> +    if (!pSrc) {
> +	/* solid src color */
> +	R600SetSolidConsts(pScrn, &ps_alu_consts[0], pSrcPicture->format,
> +		pSrcPicture->pSourcePict->solidFill.color, 0);
> +    }
> +
> +    if (!pMaskPicture) {
> +	/* use identity constant if there is no mask */
> +	ps_alu_consts[4] = 1.0;
> +	ps_alu_consts[5] = 1.0;
> +	ps_alu_consts[6] = 1.0;
> +	ps_alu_consts[7] = 1.0;
> +    } else if (!pMask) {
> +	/* solid mask color */
> +	R600SetSolidConsts(pScrn, &ps_alu_consts[4], pMaskPicture->format,
> +		pMaskPicture->pSourcePict->solidFill.color, 1);
> +    }
> +
> +    r600_set_alu_consts(pScrn, SQ_ALU_CONSTANT_ps,
> +			sizeof(ps_alu_consts) / SQ_ALU_CONSTANT_offset, ps_alu_consts);
> +
>      if (accel_state->vsync)
>  	RADEONVlineHelperClear(pScrn);
> 
> @@ -1405,7 +1540,7 @@ static void R600FinishComposite(ScrnInfoPtr
> pScrn, PixmapPtr pDst,
>  			       accel_state->vline_y1,
>  			       accel_state->vline_y2);
> 
> -    vtx_size = accel_state->msk_pic ? 24 : 16;
> +    vtx_size = accel_state->msk_pix ? 24 : 16;
> 
>      r600_finish_op(pScrn, vtx_size);
>  }
> @@ -1418,12 +1553,6 @@ static void R600DoneComposite(PixmapPtr pDst)
>      struct radeon_accel_state *accel_state = info->accel_state;
> 
>      R600FinishComposite(pScrn, pDst, accel_state);
> -
> -    if (!accel_state->src_pic->pDrawable)
> -	pScreen->DestroyPixmap(accel_state->src_pix);
> -
> -    if (accel_state->msk_pic && !accel_state->msk_pic->pDrawable)
> -	pScreen->DestroyPixmap(accel_state->msk_pix);
>  }
> 
>  static void R600Composite(PixmapPtr pDst,
> @@ -1455,7 +1584,7 @@ static void R600Composite(PixmapPtr pDst,
>      if (accel_state->vsync)
>  	RADEONVlineHelperSet(pScrn, dstX, dstY, dstX + w, dstY + h);
> 
> -    if (accel_state->msk_pic) {
> +    if (accel_state->msk_pix) {
> 
>  	vb = radeon_vbo_space(pScrn, &accel_state->vbo, 24);
> 
> diff --git a/src/r600_shader.c b/src/r600_shader.c
> index 4cb2fc8..4b857ab 100644
> --- a/src/r600_shader.c
> +++ b/src/r600_shader.c
> @@ -2318,9 +2318,10 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>      int i = 0;
> 
>      /* 0 */
> -    shader[i++] = CF_DWORD0(ADDR(3));
> +    /* call fetch-mask if boolean1 == true */
> +    shader[i++] = CF_DWORD0(ADDR(10));
>      shader[i++] = CF_DWORD1(POP_COUNT(0),
> -                            CF_CONST(0),
> +                            CF_CONST(1),
>                              COND(SQ_CF_COND_BOOL),
>                              I_COUNT(0),
>                              CALL_COUNT(0),
> @@ -2330,9 +2331,10 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>                              WHOLE_QUAD_MODE(0),
>                              BARRIER(0));
>      /* 1 */
> -    shader[i++] = CF_DWORD0(ADDR(7));
> +    /* call read-constant-mask if boolean1 == false */
> +    shader[i++] = CF_DWORD0(ADDR(12));
>      shader[i++] = CF_DWORD1(POP_COUNT(0),
> -                            CF_CONST(0),
> +                            CF_CONST(1),
>                              COND(SQ_CF_COND_NOT_BOOL),
>                              I_COUNT(0),
>                              CALL_COUNT(0),
> @@ -2342,33 +2344,36 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>                              WHOLE_QUAD_MODE(0),
>                              BARRIER(0));
>      /* 2 */
> -    shader[i++] = CF_DWORD0(ADDR(0));
> +    /* call fetch-src if boolean0 == true */
> +    shader[i++] = CF_DWORD0(ADDR(6));
>      shader[i++] = CF_DWORD1(POP_COUNT(0),
>                              CF_CONST(0),
> -                            COND(SQ_CF_COND_ACTIVE),
> +                            COND(SQ_CF_COND_BOOL),
>                              I_COUNT(0),
>                              CALL_COUNT(0),
> -                            END_OF_PROGRAM(1),
> +                            END_OF_PROGRAM(0),
>                              VALID_PIXEL_MODE(0),
> -                            CF_INST(SQ_CF_INST_NOP),
> +                            CF_INST(SQ_CF_INST_CALL),
>                              WHOLE_QUAD_MODE(0),
> -                            BARRIER(1));
> +                            BARRIER(0));
> 
> -    /* 3 - mask sub */
> -    shader[i++] = CF_DWORD0(ADDR(14));
> +    /* 3 */
> +    /* call read-constant-src if boolean0 == false */
> +    shader[i++] = CF_DWORD0(ADDR(8));
>      shader[i++] = CF_DWORD1(POP_COUNT(0),
> -			    CF_CONST(0),
> -			    COND(SQ_CF_COND_ACTIVE),
> -			    I_COUNT(2),
> -			    CALL_COUNT(0),
> -			    END_OF_PROGRAM(0),
> -			    VALID_PIXEL_MODE(0),
> -			    CF_INST(SQ_CF_INST_TEX),
> -			    WHOLE_QUAD_MODE(0),
> -			    BARRIER(1));
> +                            CF_CONST(0),
> +                            COND(SQ_CF_COND_NOT_BOOL),
> +                            I_COUNT(0),
> +                            CALL_COUNT(0),
> +                            END_OF_PROGRAM(0),
> +                            VALID_PIXEL_MODE(0),
> +                            CF_INST(SQ_CF_INST_CALL),
> +                            WHOLE_QUAD_MODE(0),
> +                            BARRIER(0));
> 
>      /* 4 */
> -    shader[i++] = CF_ALU_DWORD0(ADDR(10),
> +    /* src IN mask (GPR0 := GPR1 .* GPR0) */
> +   shader[i++] = CF_ALU_DWORD0(ADDR(14),
>  				KCACHE_BANK0(0),
>  				KCACHE_BANK1(0),
>  				KCACHE_MODE0(SQ_CF_KCACHE_NOP));
> @@ -2382,9 +2387,10 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>  				BARRIER(1));
> 
>      /* 5 */
> +    /* export pixel data */
>      shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0),
>  					  TYPE(SQ_EXPORT_PIXEL),
> -					  RW_GPR(2),
> +					  RW_GPR(0),
>  					  RW_REL(ABSOLUTE),
>  					  INDEX_GPR(0),
>  					  ELEM_SIZE(1));
> @@ -2394,55 +2400,57 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>  					       SRC_SEL_W(SQ_SEL_W),
>  					       R6xx_ELEM_LOOP(0),
>  					       BURST_COUNT(1),
> -					       END_OF_PROGRAM(0),
> +					       END_OF_PROGRAM(1),
>  					       VALID_PIXEL_MODE(0),
>  					       CF_INST(SQ_CF_INST_EXPORT_DONE),
>  					       WHOLE_QUAD_MODE(0),
>  					       BARRIER(1));
> +    /* subroutine fetch src */
>      /* 6 */
> -    shader[i++] = CF_DWORD0(ADDR(0));
> +    /* fetch src into GPR0*/
> +    shader[i++] = CF_DWORD0(ADDR(26));
>      shader[i++] = CF_DWORD1(POP_COUNT(0),
>  			    CF_CONST(0),
>  			    COND(SQ_CF_COND_ACTIVE),
> -			    I_COUNT(0),
> +			    I_COUNT(1),
>  			    CALL_COUNT(0),
>  			    END_OF_PROGRAM(0),
>  			    VALID_PIXEL_MODE(0),
> -			    CF_INST(SQ_CF_INST_RETURN),
> +			    CF_INST(SQ_CF_INST_TEX),
>  			    WHOLE_QUAD_MODE(0),
>  			    BARRIER(1));
> 
> -    /* 7 non-mask sub */
> -    shader[i++] = CF_DWORD0(ADDR(18));
> +    /* 7 */
> +    /* return */
> +    shader[i++] = CF_DWORD0(ADDR(0));
>      shader[i++] = CF_DWORD1(POP_COUNT(0),
>  			    CF_CONST(0),
>  			    COND(SQ_CF_COND_ACTIVE),
> -			    I_COUNT(1),
> +			    I_COUNT(0),
>  			    CALL_COUNT(0),
>  			    END_OF_PROGRAM(0),
>  			    VALID_PIXEL_MODE(0),
> -			    CF_INST(SQ_CF_INST_TEX),
> +			    CF_INST(SQ_CF_INST_RETURN),
>  			    WHOLE_QUAD_MODE(0),
>  			    BARRIER(1));
> +
> +    /* subroutine read-constant-src*/
>      /* 8 */
> -    shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0),
> -					  TYPE(SQ_EXPORT_PIXEL),
> -					  RW_GPR(0),
> -					  RW_REL(ABSOLUTE),
> -					  INDEX_GPR(0),
> -					  ELEM_SIZE(1));
> -    shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
> -					       SRC_SEL_Y(SQ_SEL_Y),
> -					       SRC_SEL_Z(SQ_SEL_Z),
> -					       SRC_SEL_W(SQ_SEL_W),
> -					       R6xx_ELEM_LOOP(0),
> -					       BURST_COUNT(1),
> -					       END_OF_PROGRAM(0),
> -					       VALID_PIXEL_MODE(0),
> -					       CF_INST(SQ_CF_INST_EXPORT_DONE),
> -					       WHOLE_QUAD_MODE(0),
> -					       BARRIER(1));
> +    /* read constants into GPR0 */
> +   shader[i++] = CF_ALU_DWORD0(ADDR(18),
> +                                KCACHE_BANK0(0),
> +                                KCACHE_BANK1(0),
> +                                KCACHE_MODE0(SQ_CF_KCACHE_NOP));
> +    shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP),
> +                                KCACHE_ADDR0(0),
> +                                KCACHE_ADDR1(0),
> +                                I_COUNT(4),
> +                                USES_WATERFALL(0),
> +                                CF_INST(SQ_CF_INST_ALU),
> +                                WHOLE_QUAD_MODE(0),
> +                                BARRIER(1));
>      /* 9 */
> +    /* return */
>      shader[i++] = CF_DWORD0(ADDR(0));
>      shader[i++] = CF_DWORD1(POP_COUNT(0),
>  			    CF_CONST(0),
> @@ -2455,8 +2463,67 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>  			    WHOLE_QUAD_MODE(0),
>  			    BARRIER(1));
> 
> -    /* 10 - alu 0 */
> -    /* MUL gpr[2].x gpr[1].x gpr[0].x */
> +    /* subroutine fetch mask */
> +    /* 10 */
> +    /* fetch mask into GPR1*/
> +    shader[i++] = CF_DWORD0(ADDR(28));
> +    shader[i++] = CF_DWORD1(POP_COUNT(0),
> +                            CF_CONST(0),
> +                            COND(SQ_CF_COND_ACTIVE),
> +                            I_COUNT(1),
> +                            CALL_COUNT(0),
> +                            END_OF_PROGRAM(0),
> +                            VALID_PIXEL_MODE(0),
> +                            CF_INST(SQ_CF_INST_TEX),
> +                            WHOLE_QUAD_MODE(0),
> +                            BARRIER(1));
> +
> +    /* 11 */
> +    /* return */
> +    shader[i++] = CF_DWORD0(ADDR(0));
> +    shader[i++] = CF_DWORD1(POP_COUNT(0),
> +                            CF_CONST(0),
> +                            COND(SQ_CF_COND_ACTIVE),
> +                            I_COUNT(0),
> +                            CALL_COUNT(0),
> +                            END_OF_PROGRAM(0),
> +                            VALID_PIXEL_MODE(0),
> +                            CF_INST(SQ_CF_INST_RETURN),
> +                            WHOLE_QUAD_MODE(0),
> +                            BARRIER(1));
> +
> +    /* subroutine read-constant-mask*/
> +    /* 12 */
> +    /* read constants into GPR1 */
> +    shader[i++] = CF_ALU_DWORD0(ADDR(22),
> +                                KCACHE_BANK0(0),
> +                                KCACHE_BANK1(0),
> +                                KCACHE_MODE0(SQ_CF_KCACHE_NOP));
> +    shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP),
> +                                KCACHE_ADDR0(0),
> +                                KCACHE_ADDR1(0),
> +                                I_COUNT(4),
> +                                USES_WATERFALL(0),
> +                                CF_INST(SQ_CF_INST_ALU),
> +                                WHOLE_QUAD_MODE(0),
> +                                BARRIER(1));
> +    /* 13 */
> +    /* return */
> +    shader[i++] = CF_DWORD0(ADDR(0));
> +    shader[i++] = CF_DWORD1(POP_COUNT(0),
> +                            CF_CONST(0),
> +                            COND(SQ_CF_COND_ACTIVE),
> +                            I_COUNT(0),
> +                            CALL_COUNT(0),
> +                            END_OF_PROGRAM(0),
> +                            VALID_PIXEL_MODE(0),
> +                            CF_INST(SQ_CF_INST_RETURN),
> +                            WHOLE_QUAD_MODE(0),
> +                            BARRIER(1));
> +    /* ALU clauses */
> +
> +    /* 14 - alu 0 */
> +    /* MUL gpr[0].x gpr[1].x gpr[0].x */
>      shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
>  			     SRC0_REL(ABSOLUTE),
>  			     SRC0_ELEM(ELEM_X),
> @@ -2478,12 +2545,12 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>  				 OMOD(SQ_ALU_OMOD_OFF),
>  				 ALU_INST(SQ_OP2_INST_MUL),
>  				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> -				 DST_GPR(2),
> +				 DST_GPR(0),
>  				 DST_REL(ABSOLUTE),
>  				 DST_ELEM(ELEM_X),
>  				 CLAMP(1));
> -    /* 11 - alu 1 */
> -    /* MUL gpr[2].y gpr[1].y gpr[0].y */
> +    /* 15 - alu 1 */
> +    /* MUL gpr[0].y gpr[1].y gpr[0].y */
>      shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
>  			     SRC0_REL(ABSOLUTE),
>  			     SRC0_ELEM(ELEM_Y),
> @@ -2505,12 +2572,12 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>  				 OMOD(SQ_ALU_OMOD_OFF),
>  				 ALU_INST(SQ_OP2_INST_MUL),
>  				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> -				 DST_GPR(2),
> +				 DST_GPR(0),
>  				 DST_REL(ABSOLUTE),
>  				 DST_ELEM(ELEM_Y),
>  				 CLAMP(1));
> -    /* 12 - alu 2 */
> -    /* MUL gpr[2].z gpr[1].z gpr[0].z */
> +    /* 16 - alu 2 */
> +    /* MUL gpr[0].z gpr[1].z gpr[0].z */
>      shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
>  			     SRC0_REL(ABSOLUTE),
>  			     SRC0_ELEM(ELEM_Z),
> @@ -2532,12 +2599,12 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>  				 OMOD(SQ_ALU_OMOD_OFF),
>  				 ALU_INST(SQ_OP2_INST_MUL),
>  				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> -				 DST_GPR(2),
> +				 DST_GPR(0),
>  				 DST_REL(ABSOLUTE),
>  				 DST_ELEM(ELEM_Z),
>  				 CLAMP(1));
> -    /* 13 - alu 3 */
> -    /* MUL gpr[2].w gpr[1].w gpr[0].w */
> +    /* 17 - alu 3 */
> +    /* MUL gpr[0].w gpr[1].w gpr[0].w */
>      shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
>  			     SRC0_REL(ABSOLUTE),
>  			     SRC0_ELEM(ELEM_W),
> @@ -2559,12 +2626,222 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>  				 OMOD(SQ_ALU_OMOD_OFF),
>  				 ALU_INST(SQ_OP2_INST_MUL),
>  				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> -				 DST_GPR(2),
> +				 DST_GPR(0),
>  				 DST_REL(ABSOLUTE),
>  				 DST_ELEM(ELEM_W),
>  				 CLAMP(1));
> 
> -    /* 14/15 - src - mask */
> +    /* 18 */
> +    shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
> +			     SRC0_REL(ABSOLUTE),
> +			     SRC0_ELEM(ELEM_X),
> +			     SRC0_NEG(0),
> +			     SRC1_SEL(ALU_SRC_GPR_BASE + 0),
> +			     SRC1_REL(ABSOLUTE),
> +			     SRC1_ELEM(ELEM_X),
> +			     SRC1_NEG(0),
> +			     INDEX_MODE(SQ_INDEX_AR_X),
> +			     PRED_SEL(SQ_PRED_SEL_OFF),
> +			     LAST(0));
> +    shader[i++] = ALU_DWORD1_OP2(ChipSet,
> +				 SRC0_ABS(0),
> +				 SRC1_ABS(0),
> +				 UPDATE_EXECUTE_MASK(0),
> +				 UPDATE_PRED(0),
> +				 WRITE_MASK(1),
> +				 FOG_MERGE(0),
> +				 OMOD(SQ_ALU_OMOD_OFF),
> +				 ALU_INST(SQ_OP2_INST_MOV),
> +				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> +				 DST_GPR(0),
> +				 DST_REL(ABSOLUTE),
> +				 DST_ELEM(ELEM_X),
> +				 CLAMP(1));
> +    /* 19 */
> +    shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
> +			     SRC0_REL(ABSOLUTE),
> +			     SRC0_ELEM(ELEM_Y),
> +			     SRC0_NEG(0),
> +			     SRC1_SEL(ALU_SRC_GPR_BASE + 0),
> +			     SRC1_REL(ABSOLUTE),
> +			     SRC1_ELEM(ELEM_Y),
> +			     SRC1_NEG(0),
> +			     INDEX_MODE(SQ_INDEX_AR_X),
> +			     PRED_SEL(SQ_PRED_SEL_OFF),
> +			     LAST(0));
> +    shader[i++] = ALU_DWORD1_OP2(ChipSet,
> +				 SRC0_ABS(0),
> +				 SRC1_ABS(0),
> +				 UPDATE_EXECUTE_MASK(0),
> +				 UPDATE_PRED(0),
> +				 WRITE_MASK(1),
> +				 FOG_MERGE(0),
> +				 OMOD(SQ_ALU_OMOD_OFF),
> +				 ALU_INST(SQ_OP2_INST_MOV),
> +				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> +				 DST_GPR(0),
> +				 DST_REL(ABSOLUTE),
> +				 DST_ELEM(ELEM_Y),
> +				 CLAMP(1));
> +    /* 20 */
> +    shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
> +			     SRC0_REL(ABSOLUTE),
> +			     SRC0_ELEM(ELEM_Z),
> +			     SRC0_NEG(0),
> +			     SRC1_SEL(ALU_SRC_GPR_BASE + 0),
> +			     SRC1_REL(ABSOLUTE),
> +			     SRC1_ELEM(ELEM_Z),
> +			     SRC1_NEG(0),
> +			     INDEX_MODE(SQ_INDEX_AR_X),
> +			     PRED_SEL(SQ_PRED_SEL_OFF),
> +			     LAST(0));
> +    shader[i++] = ALU_DWORD1_OP2(ChipSet,
> +				 SRC0_ABS(0),
> +				 SRC1_ABS(0),
> +				 UPDATE_EXECUTE_MASK(0),
> +				 UPDATE_PRED(0),
> +				 WRITE_MASK(1),
> +				 FOG_MERGE(0),
> +				 OMOD(SQ_ALU_OMOD_OFF),
> +				 ALU_INST(SQ_OP2_INST_MOV),
> +				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> +				 DST_GPR(0),
> +				 DST_REL(ABSOLUTE),
> +				 DST_ELEM(ELEM_Z),
> +				 CLAMP(1));
> +    /* 21 */
> +    shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
> +			     SRC0_REL(ABSOLUTE),
> +			     SRC0_ELEM(ELEM_W),
> +			     SRC0_NEG(0),
> +			     SRC1_SEL(ALU_SRC_GPR_BASE + 0),
> +			     SRC1_REL(ABSOLUTE),
> +			     SRC1_ELEM(ELEM_W),
> +			     SRC1_NEG(0),
> +			     INDEX_MODE(SQ_INDEX_AR_X),
> +			     PRED_SEL(SQ_PRED_SEL_OFF),
> +			     LAST(1));
> +    shader[i++] = ALU_DWORD1_OP2(ChipSet,
> +				 SRC0_ABS(0),
> +				 SRC1_ABS(0),
> +				 UPDATE_EXECUTE_MASK(0),
> +				 UPDATE_PRED(0),
> +				 WRITE_MASK(1),
> +				 FOG_MERGE(0),
> +				 OMOD(SQ_ALU_OMOD_OFF),
> +				 ALU_INST(SQ_OP2_INST_MOV),
> +				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> +				 DST_GPR(0),
> +				 DST_REL(ABSOLUTE),
> +				 DST_ELEM(ELEM_W),
> +				 CLAMP(1));
> +
> +    /* 22 */
> +    shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 1),
> +			     SRC0_REL(ABSOLUTE),
> +			     SRC0_ELEM(ELEM_X),
> +			     SRC0_NEG(0),
> +			     SRC1_SEL(ALU_SRC_GPR_BASE + 0),
> +			     SRC1_REL(ABSOLUTE),
> +			     SRC1_ELEM(ELEM_X),
> +			     SRC1_NEG(0),
> +			     INDEX_MODE(SQ_INDEX_AR_X),
> +			     PRED_SEL(SQ_PRED_SEL_OFF),
> +			     LAST(0));
> +    shader[i++] = ALU_DWORD1_OP2(ChipSet,
> +				 SRC0_ABS(0),
> +				 SRC1_ABS(0),
> +				 UPDATE_EXECUTE_MASK(0),
> +				 UPDATE_PRED(0),
> +				 WRITE_MASK(1),
> +				 FOG_MERGE(0),
> +				 OMOD(SQ_ALU_OMOD_OFF),
> +				 ALU_INST(SQ_OP2_INST_MOV),
> +				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> +				 DST_GPR(1),
> +				 DST_REL(ABSOLUTE),
> +				 DST_ELEM(ELEM_X),
> +				 CLAMP(1));
> +    /* 23 */
> +    shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 1),
> +			     SRC0_REL(ABSOLUTE),
> +			     SRC0_ELEM(ELEM_Y),
> +			     SRC0_NEG(0),
> +			     SRC1_SEL(ALU_SRC_GPR_BASE + 0),
> +			     SRC1_REL(ABSOLUTE),
> +			     SRC1_ELEM(ELEM_Y),
> +			     SRC1_NEG(0),
> +			     INDEX_MODE(SQ_INDEX_AR_X),
> +			     PRED_SEL(SQ_PRED_SEL_OFF),
> +			     LAST(0));
> +    shader[i++] = ALU_DWORD1_OP2(ChipSet,
> +				 SRC0_ABS(0),
> +				 SRC1_ABS(0),
> +				 UPDATE_EXECUTE_MASK(0),
> +				 UPDATE_PRED(0),
> +				 WRITE_MASK(1),
> +				 FOG_MERGE(0),
> +				 OMOD(SQ_ALU_OMOD_OFF),
> +				 ALU_INST(SQ_OP2_INST_MOV),
> +				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> +				 DST_GPR(1),
> +				 DST_REL(ABSOLUTE),
> +				 DST_ELEM(ELEM_Y),
> +				 CLAMP(1));
> +    /* 24 */
> +    shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 1),
> +			     SRC0_REL(ABSOLUTE),
> +			     SRC0_ELEM(ELEM_Z),
> +			     SRC0_NEG(0),
> +			     SRC1_SEL(ALU_SRC_GPR_BASE + 0),
> +			     SRC1_REL(ABSOLUTE),
> +			     SRC1_ELEM(ELEM_Z),
> +			     SRC1_NEG(0),
> +			     INDEX_MODE(SQ_INDEX_AR_X),
> +			     PRED_SEL(SQ_PRED_SEL_OFF),
> +			     LAST(0));
> +    shader[i++] = ALU_DWORD1_OP2(ChipSet,
> +				 SRC0_ABS(0),
> +				 SRC1_ABS(0),
> +				 UPDATE_EXECUTE_MASK(0),
> +				 UPDATE_PRED(0),
> +				 WRITE_MASK(1),
> +				 FOG_MERGE(0),
> +				 OMOD(SQ_ALU_OMOD_OFF),
> +				 ALU_INST(SQ_OP2_INST_MOV),
> +				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> +				 DST_GPR(1),
> +				 DST_REL(ABSOLUTE),
> +				 DST_ELEM(ELEM_Z),
> +				 CLAMP(1));
> +    /* 25 */
> +    shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 1),
> +			     SRC0_REL(ABSOLUTE),
> +			     SRC0_ELEM(ELEM_W),
> +			     SRC0_NEG(0),
> +			     SRC1_SEL(ALU_SRC_GPR_BASE + 0),
> +			     SRC1_REL(ABSOLUTE),
> +			     SRC1_ELEM(ELEM_W),
> +			     SRC1_NEG(0),
> +			     INDEX_MODE(SQ_INDEX_AR_X),
> +			     PRED_SEL(SQ_PRED_SEL_OFF),
> +			     LAST(1));
> +    shader[i++] = ALU_DWORD1_OP2(ChipSet,
> +				 SRC0_ABS(0),
> +				 SRC1_ABS(0),
> +				 UPDATE_EXECUTE_MASK(0),
> +				 UPDATE_PRED(0),
> +				 WRITE_MASK(1),
> +				 FOG_MERGE(0),
> +				 OMOD(SQ_ALU_OMOD_OFF),
> +				 ALU_INST(SQ_OP2_INST_MOV),
> +				 BANK_SWIZZLE(SQ_ALU_VEC_012),
> +				 DST_GPR(1),
> +				 DST_REL(ABSOLUTE),
> +				 DST_ELEM(ELEM_W),
> +				 CLAMP(1));
> +
> +    /* 26/27 - src */
>      shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
>  			     BC_FRAC_MODE(0),
>  			     FETCH_WHOLE_QUAD(0),
> @@ -2592,7 +2869,7 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>  			     SRC_SEL_Z(SQ_SEL_0),
>  			     SRC_SEL_W(SQ_SEL_1));
>      shader[i++] = TEX_DWORD_PAD;
> -    /* 16/17 - mask */
> +    /* 28/29 - mask */
>      shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
>  			     BC_FRAC_MODE(0),
>  			     FETCH_WHOLE_QUAD(0),
> @@ -2621,34 +2898,5 @@ int R600_comp_ps(RADEONChipFamily ChipSet,
> uint32_t* shader)
>  			     SRC_SEL_W(SQ_SEL_1));
>      shader[i++] = TEX_DWORD_PAD;
> 
> -    /* 18/19 - src - non-mask */
> -    shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
> -			     BC_FRAC_MODE(0),
> -			     FETCH_WHOLE_QUAD(0),
> -			     RESOURCE_ID(0),
> -			     SRC_GPR(0),
> -			     SRC_REL(ABSOLUTE),
> -			     R7xx_ALT_CONST(0));
> -    shader[i++] = TEX_DWORD1(DST_GPR(0),
> -			     DST_REL(ABSOLUTE),
> -			     DST_SEL_X(SQ_SEL_X),
> -			     DST_SEL_Y(SQ_SEL_Y),
> -			     DST_SEL_Z(SQ_SEL_Z),
> -			     DST_SEL_W(SQ_SEL_W),
> -			     LOD_BIAS(0),
> -			     COORD_TYPE_X(TEX_NORMALIZED),
> -			     COORD_TYPE_Y(TEX_NORMALIZED),
> -			     COORD_TYPE_Z(TEX_NORMALIZED),
> -			     COORD_TYPE_W(TEX_NORMALIZED));
> -    shader[i++] = TEX_DWORD2(OFFSET_X(0),
> -			     OFFSET_Y(0),
> -			     OFFSET_Z(0),
> -			     SAMPLER_ID(0),
> -			     SRC_SEL_X(SQ_SEL_X),
> -			     SRC_SEL_Y(SQ_SEL_Y),
> -			     SRC_SEL_Z(SQ_SEL_0),
> -			     SRC_SEL_W(SQ_SEL_1));
> -    shader[i++] = TEX_DWORD_PAD;
> -
>      return i;
>  }


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