[PATCH] radeon: avoid rounding errors in texture coords for textured xv

Roland Scheidegger rscheidegger_lists at hispeed.ch
Sat Feb 18 12:21:48 PST 2012


make sure the division is done with floats, otherwise the coordinate
can be wrong up to 1 texel.
Particularly visible with clipping and small source scaled up (since one
texel can be a shift of several pixels) but could be seen even unscaled.
Should provide more accurate coords without clipping too depending on the
scale factor probably.
Changed for r100-r600, though only tested on r300.
---
 src/r600_textured_videofuncs.c   |   10 +++---
 src/radeon_textured_videofuncs.c |   60 +++++++++++++++++++-------------------
 2 files changed, 35 insertions(+), 35 deletions(-)

diff --git a/src/r600_textured_videofuncs.c b/src/r600_textured_videofuncs.c
index 986650a..62da992 100644
--- a/src/r600_textured_videofuncs.c
+++ b/src/r600_textured_videofuncs.c
@@ -503,7 +503,7 @@ R600DisplayTexturedVideo(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
     }
 
     while (nBox--) {
-	int srcX, srcY, srcw, srch;
+	float srcX, srcY, srcw, srch;
 	int dstX, dstY, dstw, dsth;
 	float *vb;
 
@@ -515,13 +515,13 @@ R600DisplayTexturedVideo(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
 
 	srcX = pPriv->src_x;
 	srcX += ((pBox->x1 - pPriv->drw_x) *
-		 pPriv->src_w) / pPriv->dst_w;
+		 pPriv->src_w) / (float)pPriv->dst_w;
 	srcY = pPriv->src_y;
 	srcY += ((pBox->y1 - pPriv->drw_y) *
-		 pPriv->src_h) / pPriv->dst_h;
+		 pPriv->src_h) / (float)pPriv->dst_h;
 
-	srcw = (pPriv->src_w * dstw) / pPriv->dst_w;
-	srch = (pPriv->src_h * dsth) / pPriv->dst_h;
+	srcw = (pPriv->src_w * dstw) / (float)pPriv->dst_w;
+	srch = (pPriv->src_h * dsth) / (float)pPriv->dst_h;
 
 	vb = radeon_vbo_space(pScrn, &accel_state->vbo, 16);
 
diff --git a/src/radeon_textured_videofuncs.c b/src/radeon_textured_videofuncs.c
index 7d4a1c1..7119553 100644
--- a/src/radeon_textured_videofuncs.c
+++ b/src/radeon_textured_videofuncs.c
@@ -437,7 +437,7 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv
 		 ((loop_boxes * 3) << RADEON_CP_VC_CNTL_NUM_SHIFT));
 
 	while (loop_boxes--) {
-	    int srcX, srcY, srcw, srch;
+	    float srcX, srcY, srcw, srch;
 	    int dstX, dstY, dstw, dsth;
 	    dstX = pBox->x1 + dstxoff;
 	    dstY = pBox->y1 + dstyoff;
@@ -446,13 +446,13 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv
 
 	    srcX = pPriv->src_x;
 	    srcX += ((pBox->x1 - pPriv->drw_x) *
-		     pPriv->src_w) / pPriv->dst_w;
+		     pPriv->src_w) / (float)pPriv->dst_w;
 	    srcY = pPriv->src_y;
 	    srcY += ((pBox->y1 - pPriv->drw_y) *
-		     pPriv->src_h) / pPriv->dst_h;
+		     pPriv->src_h) / (float)pPriv->dst_h;
 
-	    srcw = (pPriv->src_w * dstw) / pPriv->dst_w;
-	    srch = (pPriv->src_h * dsth) / pPriv->dst_h;
+	    srcw = (pPriv->src_w * dstw) / (float)pPriv->dst_w;
+	    srch = (pPriv->src_h * dsth) / (float)pPriv->dst_h;
 
 
 	    if (pPriv->is_planar) {
@@ -493,7 +493,7 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv
 				      RADEON_VF_RADEON_MODE |
 				      ((nBox * 3) << RADEON_VF_NUM_VERTICES_SHIFT)));
     while (nBox--) {
-	int srcX, srcY, srcw, srch;
+	float srcX, srcY, srcw, srch;
 	int dstX, dstY, dstw, dsth;
 	dstX = pBox->x1 + dstxoff;
 	dstY = pBox->y1 + dstyoff;
@@ -502,13 +502,13 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv
 
 	srcX = pPriv->src_x;
 	srcX += ((pBox->x1 - pPriv->drw_x) *
-		 pPriv->src_w) / pPriv->dst_w;
+		 pPriv->src_w) / (float)pPriv->dst_w;
 	srcY = pPriv->src_y;
 	srcY += ((pBox->y1 - pPriv->drw_y) *
-		 pPriv->src_h) / pPriv->dst_h;
+		 pPriv->src_h) / (float)pPriv->dst_h;
 
-	srcw = (pPriv->src_w * dstw) / pPriv->dst_w;
-	srch = (pPriv->src_h * dsth) / pPriv->dst_h;
+	srcw = (pPriv->src_w * dstw) / (float)pPriv->dst_w;
+	srch = (pPriv->src_h * dsth) / (float)pPriv->dst_h;
 
 
 	if (pPriv->is_planar) {
@@ -1070,7 +1070,7 @@ FUNC_NAME(R200DisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
 		 ((loop_boxes * 3) << RADEON_CP_VC_CNTL_NUM_SHIFT));
 
 	while (loop_boxes--) {
-	    int srcX, srcY, srcw, srch;
+	    float srcX, srcY, srcw, srch;
 	    int dstX, dstY, dstw, dsth;
 	    dstX = pBox->x1 + dstxoff;
 	    dstY = pBox->y1 + dstyoff;
@@ -1079,13 +1079,13 @@ FUNC_NAME(R200DisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
 
 	    srcX = pPriv->src_x;
 	    srcX += ((pBox->x1 - pPriv->drw_x) *
-		     pPriv->src_w) / pPriv->dst_w;
+		     pPriv->src_w) / (float)pPriv->dst_w;
 	    srcY = pPriv->src_y;
 	    srcY += ((pBox->y1 - pPriv->drw_y) *
-		     pPriv->src_h) / pPriv->dst_h;
+		     pPriv->src_h) / (float)pPriv->dst_h;
 
-	    srcw = (pPriv->src_w * dstw) / pPriv->dst_w;
-	    srch = (pPriv->src_h * dsth) / pPriv->dst_h;
+	    srcw = (pPriv->src_w * dstw) / (float)pPriv->dst_w;
+	    srch = (pPriv->src_h * dsth) / (float)pPriv->dst_h;
 
 	    if (pPriv->is_planar) {
 		/*
@@ -1124,7 +1124,7 @@ FUNC_NAME(R200DisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
 				      RADEON_VF_PRIM_WALK_DATA |
 				      ((nBox * 3) << RADEON_VF_NUM_VERTICES_SHIFT)));
     while (nBox--) {
-	int srcX, srcY, srcw, srch;
+	float srcX, srcY, srcw, srch;
 	int dstX, dstY, dstw, dsth;
 	dstX = pBox->x1 + dstxoff;
 	dstY = pBox->y1 + dstyoff;
@@ -1133,13 +1133,13 @@ FUNC_NAME(R200DisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
 
 	srcX = pPriv->src_x;
 	srcX += ((pBox->x1 - pPriv->drw_x) *
-		 pPriv->src_w) / pPriv->dst_w;
+		 pPriv->src_w) / (float)pPriv->dst_w;
 	srcY = pPriv->src_y;
 	srcY += ((pBox->y1 - pPriv->drw_y) *
-		 pPriv->src_h) / pPriv->dst_h;
+		 pPriv->src_h) / (float)pPriv->dst_h;
 
-	srcw = (pPriv->src_w * dstw) / pPriv->dst_w;
-	srch = (pPriv->src_h * dsth) / pPriv->dst_h;
+	srcw = (pPriv->src_w * dstw) / (float)pPriv->dst_w;
+	srch = (pPriv->src_h * dsth) / (float)pPriv->dst_h;
 
 	if (pPriv->is_planar) {
 	    /*
@@ -2499,7 +2499,7 @@ FUNC_NAME(R300DisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
      */
 
     while (nBox--) {
-	int srcX, srcY, srcw, srch;
+	float srcX, srcY, srcw, srch;
 	int dstX, dstY, dstw, dsth;
 	Bool use_quad = FALSE;
 #ifdef ACCEL_CP
@@ -2522,13 +2522,13 @@ FUNC_NAME(R300DisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
 
 	srcX = pPriv->src_x;
 	srcX += ((pBox->x1 - pPriv->drw_x) *
-		 pPriv->src_w) / pPriv->dst_w;
+		 pPriv->src_w) / (float)pPriv->dst_w;
 	srcY = pPriv->src_y;
 	srcY += ((pBox->y1 - pPriv->drw_y) *
-		 pPriv->src_h) / pPriv->dst_h;
+		 pPriv->src_h) / (float)pPriv->dst_h;
 
-	srcw = (pPriv->src_w * dstw) / pPriv->dst_w;
-	srch = (pPriv->src_h * dsth) / pPriv->dst_h;
+	srcw = (pPriv->src_w * dstw) / (float)pPriv->dst_w;
+	srch = (pPriv->src_h * dsth) / (float)pPriv->dst_h;
 
 	if (IS_R400_3D) {
 	    if ((dstw+dsth) > 4021)
@@ -4130,7 +4130,7 @@ FUNC_NAME(R500DisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
      */
 
     while (nBox--) {
-	int srcX, srcY, srcw, srch;
+	float srcX, srcY, srcw, srch;
 	int dstX, dstY, dstw, dsth;
 #ifdef ACCEL_CP
 	int draw_size = 3 * pPriv->vtx_count + 4 + 2 + 3;
@@ -4152,13 +4152,13 @@ FUNC_NAME(R500DisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv)
 
 	srcX = pPriv->src_x;
 	srcX += ((pBox->x1 - pPriv->drw_x) *
-		 pPriv->src_w) / pPriv->dst_w;
+		 pPriv->src_w) / (float)pPriv->dst_w;
 	srcY = pPriv->src_y;
 	srcY += ((pBox->y1 - pPriv->drw_y) *
-		 pPriv->src_h) / pPriv->dst_h;
+		 pPriv->src_h) / (float)pPriv->dst_h;
 
-	srcw = (pPriv->src_w * dstw) / pPriv->dst_w;
-	srch = (pPriv->src_h * dsth) / pPriv->dst_h;
+	srcw = (pPriv->src_w * dstw) / (float)pPriv->dst_w;
+	srch = (pPriv->src_h * dsth) / (float)pPriv->dst_h;
 
 	BEGIN_ACCEL(2);
 	OUT_ACCEL_REG(R300_SC_SCISSOR0, (((dstX) << R300_SCISSOR_X_SHIFT) |
-- 
1.7.1



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