glxgears crashes with gallium

Marek Olšák maraeo at gmail.com
Mon May 10 13:30:53 PDT 2010


Hi Daniel,

your chipset doesn't have hardware vertex shaders, therefore vertices must
be processed in software and this is currently broken in r300g, which means
no support for your hw now. All the code is already in place, I recall it
worked 7? months ago so I hope we'll get it fixed soon.

Cheers.

-Marek

On Mon, May 10, 2010 at 10:47 PM, Daniel Klaffenbach <
danielklaffenbach at gmail.com> wrote:

> Hi,
>
> I want to give Gallium 3D a shot on my Xpress 200M but unfortunately I
> cannot
> get glxgears to work:
>
> daniel at frodo ~ $ glxgears
> debug_get_option: GALLIUM_TRACE = (null)
> debug_get_bool_option: GALLIUM_RBUG = FALSE
> radeon: Successfully grabbed chipset info from kernel!
> radeon: DRM version: 2.3.0 ID: 0x5955 GB: 1 Z: 1
> radeon: GART size: 29 MB VRAM size: 32 MB
> debug_get_option: RADEON_DEBUG = (null)
> debug_get_bool_option: RADEON_NO_TCL = FALSE
> debug_get_bool_option: DRAW_FSE = FALSE
> debug_get_bool_option: DRAW_NO_FSE = FALSE
> debug_get_bool_option: GALLIUM_DUMP_VS = FALSE
> Mesa: Mesa 7.9-devel DEBUG build Apr 24 2010 12:10:26
> Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
> compression/decompression unavailable
> debug_get_bool_option: MESA_MVP_DP4 = FALSE
> debug_get_flags_option: ST_DEBUG = 0x0
> state_tracker/st_atom_framebuffer.c:162:update_framebuffer_state: Assertion
> `framebuffer->zsbuf->texture->bind & (1 << 0)' failed.
> debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE
> Trace/breakpoint trap
>
> daniel at frodo ~ $ glxinfo |grep OpenGL
> OpenGL vendor string: X.Org R300 Project
> OpenGL renderer string: Gallium 0.4 on RS480
> OpenGL version string: 2.1 Mesa 7.9-devel
> OpenGL shading language version string: 1.20
>
> Am I missing something here? I compiled mesa (with gallium),
> xf86-video-ati,
> libdrm and linux from git sources.
> I also symlinked r300_dri.so to radeong_dri.so. Are there any additional
> steps
> necessary in order to get Gallium to work?
>
>
> - Dan
>
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>
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