[Bug 32654] Segfault in r300_dri.so while running OpenGL game fullscreen
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Dec 26 21:58:51 PST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=32654
--- Comment #2 from John Mesmon <jmesmon at gmail.com> 2010-12-26 21:58:51 PST ---
Switching from the classic driver to the gallium driver appears to avoid the
segfault (obviously, I cannot be sure until I run the game for a _very_ long
time)
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