0 A.D bug with radeon driver
Alex Deucher
alexdeucher at gmail.com
Mon Aug 23 08:04:05 PDT 2010
On Fri, Aug 20, 2010 at 8:24 PM, Jonathan MERCIER
<jonathan.mercier.fr at gmail.com> wrote:
> hello,
> i am a fedora packager and i have a problem with radeon driver not
> fglrx for this game http://www.wildfiregames.com/0ad
Please file a bug:
https://bugs.freedesktop.org
And attach your xorg log, dmesg and the backtrace.
Alex
> i do a package:
> * 32:
> -
> http://koji.fedoraproject.org/koji/getfile?taskID=2415656&name=0ad-data-r07970-1.20100819svn8004.fc13.noarch.rpm
> -
> http://koji.fedoraproject.org/koji/getfile?taskID=2415656&name=0ad-r07970-1.20100819svn8004.fc13.i686.rpm
> * 64:
> -
> http://koji.fedoraproject.org/koji/getfile?taskID=2415655&name=0ad-data-r07970-1.20100819svn8004.fc13.noarch.rpm
> -
> http://koji.fedoraproject.org/koji/getfile?taskID=2415655&name=0ad-r07970-1.20100819svn8004.fc13.x86_64.rpm
>
>
> log error:
> ___________________________________________________________________
> (gdb) bt full
> #0 0x00007fffe9926e99 in next_ins (pAsm=0x2a3ff70) at
> r700_assembler.c:2619
> pILInst = <value optimized out>
> #1 0x00007fffe992776c in assemble_MOV (pAsm=0x2a3ff70) at
> r700_assembler.c:3874
> No locals.
> #2 0x00007fffe992b594 in AssembleInstr (uiFirstInst=<value optimized
> out>, uiIL_Shift=0, uiNumberInsts=4, pILInst=0x2a41e30,
> pR700AsmCode=0x2a3ff70) at r700_assembler.c:5622
> i = 1
> #3 0x00007fffe992c7fd in r700TranslateFragmentShader (fp=0x2a3bcc0,
> mesa_fp=0x2a3bcc0, ctx=0xb493f0) at r700_fragprog.c:412
> number_of_colors_exported = <value optimized out>
> z_enabled = 0 '\000'
> unBit = <value optimized out>
> shadow_unit = <value optimized out>
> i = <value optimized out>
> inst = <value optimized out>
> shadow_ambient = {STATE_INTERNAL, STATE_SHADOW_AMBIENT, 0, 0, 0}
> #4 0x00007fffe99360af in r700UpdateShaders (ctx=0xb493f0) at
> r700_state.c:72
> context = 0xb454f0
> #5 0x00007fffe9938953 in r700TryDrawPrims (ctx=0xb493f0,
> arrays=0xb988b8, prim=0x7fffffffdba0, nr_prims=1, ib=0x7fffffffdb80,
> index_bounds_valid=<value optimized out>, min_index=0, max_index=75)
> at r700_render.c:904
> context = 0xb454f0
> i = <value optimized out>
> radeon = 0xb454f0
> rrb = <value optimized out>
> emit_end = <value optimized out>
> id = 0
> #6 r700DrawPrims (ctx=0xb493f0, arrays=0xb988b8, prim=0x7fffffffdba0,
> nr_prims=1, ib=0x7fffffffdb80, index_bounds_valid=<value optimized out>,
> min_index=0, max_index=75) at r700_render.c:993
> retval = 0 '\000'
> #7 0x00007fffe99c1e05 in vbo_validated_drawrangeelements (ctx=0xb493f0,
> mode=4, index_bounds_valid=1 '\001', start=0, end=75, count=138,
> type=5123, indices=0x29f1450, basevertex=0)
> at vbo/vbo_exec_array.c:663
> vbo = 0xb95c40
> exec = 0xb96860
> ib = {count = 138, type = 5123, obj = 0xafb500, ptr = 0x29f1450}
> prim = {{mode = 4, indexed = 1, begin = 1, end = 1, weak = 0,
> pad = 0, start = 0, count = 138, basevertex = 0}}
> #8 0x00007fffe99c2086 in vbo_exec_DrawRangeElementsBaseVertex (mode=4,
> start=0, end=75, count=138, type=5123, indices=0x29f1450, basevertex=0)
> at vbo/vbo_exec_array.c:771
> warnCount = 0
> ctx = 0xb493f0
> __PRETTY_FUNCTION__ = "vbo_exec_DrawRangeElementsBaseVertex"
> #9 0x00007fffe99c20f0 in vbo_exec_DrawRangeElements (mode=<value
> optimized out>, start=<value optimized out>, end=<value optimized out>,
> count=<value optimized out>, type=<value optimized out>,
> indices=<value optimized out>) at vbo/vbo_exec_array.c:788
> No locals.
> #10 0x0000000000559d2d in FixedFunctionModelRenderer::RenderModel
> (this=0xf02d80, streamflags=<value optimized out>, model=<value
> optimized out>, data=<value optimized out>)
> at ../../../source/renderer/FixedFunctionModelRenderer.cpp:290
> mdldef = {px = 0x20d9f70, pn = {pi_ = 0x20da460}}
> ffmodel = <value optimized out>
> numFaces = 46
> base = 0x474e0 <Address 0x474e0 out of bounds>
> stride = 16
> #11 0x0000000000568b38 in SortModelRenderer::Render (this=0xf01ff0,
> modifier=..., flags=1)
> at ../../../source/renderer/TransparencyRenderer.cpp:576
> tex = 0x20efdf0
> smdl = 0x29f13a0
> mdl = 0x20efd30
> mdef = {px = 0x20d9f70, pn = {pi_ = 0x20da460}}
> it =
> streamflags = 9
> texturematrix = <value optimized out>
> ---Type <return> to continue, or q <return> to quit---
> lastmdef = {px = 0x20d9f70, pn = {pi_ = 0x20da460}}
> lasttex = 0x20efdf0
> pass = 0
> __func__ = "Render"
> #12 0x000000000054d230 in CRenderer::RenderShadowMap (this=0xe9ffb0)
> at ../../../source/renderer/Renderer.cpp:858
> __profile = {static evMap = <optimized out>}
> shadowTransp = <value optimized out>
> transparentShadows = {px = 0xf07bf0, pn = {pi_ = 0xf07c10}}
> #13 0x000000000054d754 in CRenderer::RenderSubmissions (this=0xe9ffb0)
> at ../../../source/renderer/Renderer.cpp:1223
> No locals.
> #14 0x000000000054d834 in CRenderer::RenderScene (this=0xe9ffb0,
> scene=0x1418e20) at ../../../source/renderer/Renderer.cpp:1450
> frustum = {m_aPlanes = {{m_Norm = {X = -3.43084455, Y = -0.5, Z
> = 0.866025448}, m_Dist = 204.526093}, {m_Norm = {X = 3.43084455, Y =
> -0.5, Z = 0.866025448}, m_Dist = -669.317993}, {m_Norm = {X = 0,
> Y = 3.25116825, Z = 3.03176332}, m_Dist = -1405.6604},
> {m_Norm = {X = 0, Y = -4.25116825, Z = -1.29971242}, m_Dist =
> 940.868408}, {m_Norm = {X = 0, Y = 0.000977516174, Z = -0.00169312954},
> m_Dist = 8.4621582}, {m_Norm = {X = 0, Y = -1.00097752, Z
> = 1.73374403}, m_Dist = -473.254089}, {m_Norm = {X = 0, Y = 0, Z = 0},
> m_Dist = 0}, {m_Norm = {X = 0, Y = 0, Z = 0}, m_Dist = 0}, {
> m_Norm = {X = 0, Y = 0, Z = 0}, m_Dist = 0}, {m_Norm = {X
> = 0, Y = 0, Z = 0}, m_Dist = 0}}, m_NumPlanes = 6}
> #15 0x00000000004cf061 in Render ()
> at ../../../source/ps/GameSetup/GameSetup.cpp:212
> skystring = {<std::basic_string<char, std::char_traits<char>,
> std::allocator<char> >> = "61 193 255", <No data fields>}
> skycol = {r = 0.239215687, g = 0.75686276, b = 1, a = 1}
> cursorName = {<std::basic_string<wchar_t,
> std::char_traits<wchar_t>, std::allocator<wchar_t> >> = Traceback (most
> recent call last):
> File "/usr/lib64/../share/gdb/python/libstdcxx/v6/printers.py", line
> 558, in to_string
> return self.val['_M_dataplus']['_M_p'].lazy_string (length = len)
> RuntimeError: Cannot access memory at address 0x4c6f0a2a
> , <No data fields>}
> #16 0x0000000000411e4b in Frame () at ../../../source/main.cpp:344
> __profile = {static evMap = <optimized out>}
> TimeSinceLastFrame = 0.0136488527
> __func__ = "Frame"
> need_render = true
> time = <value optimized out>
> need_update = true
> is_building_archive = false
> #17 0x00000000004122d5 in RunGameOrAtlas (argc=<value optimized out>,
> argv=<value optimized out>) at ../../../source/main.cpp:441
> args = {m_Args = std::vector of length 0, capacity 0, m_Arg0 =
> {<std::basic_string<char, std::char_traits<char>, std::allocator<char>
>>> = "/usr/bin/pyrogenesis", <No data fields>}}
> ran_atlas = <value optimized out>
> res = <value optimized out>
> #18 main (argc=<value optimized out>, argv=<value optimized out>)
> at ../../../source/main.cpp:460
> No locals.
> ___________________________________________________________________
>
>
> * how i can see where is the problem for do a good bug report ??
>
> ___________________________________________________________________
> Miscellaneous: you can create a conf file in.config/0ad/config/local.cfg
> mine conf is:
> $ cat .config/0ad/config/local.cfg
> windowed = true
> xres = 1280
> yres = 1024
> renderpath = fixed
>
>
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