Window scaling (aka owner sizes)
Daniel Stone
daniel at fooishbar.org
Mon Aug 27 18:38:39 UTC 2018
On Mon, 27 Aug 2018 at 19:19, Keith Packard <keithp at keithp.com> wrote:
> Daniel Stone <daniel at fooishbar.org> writes:
> > It's the other way around. Wayland only has surface-relative
> > co-ordinates, so we take those and then translate them back into the
> > X11 global co-ordinate space.
>
> Oh, so if we know how XWayland is scaling the output to the screen, then
> we can translate the coordinates back to the correct root
> coordinates. That seems like it might be useful in supporting per-window
> scaling.
Yeah, it would be handy to support per-window scaling for high-DPI
environments with a mix of smart and dumb (wrt DPI) clients.
It's been easier for us to support scaling in Wayland since we have
fractional (±23.8) input co-ordinates. The window co-ordinate space is
always the same, which is emulating non-HiDPI: fullscreen on my
3200x1800 laptop is a 1600x900 surface space. If we have a client
which is aware of HiDPI and can render at full resolution, then it
attaches a full-size buffer and tells the compositor it's rendering at
native scale. But the input is handled as if it were 1600x900, and the
transfrom is effectively only during presentation to the output.
Cheers,
Daniel
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