[PATCH] render: Reset animated cursor timer when sprite changes.

Keith Packard keithp at keithp.com
Thu Aug 31 12:19:35 UTC 2017

msrb at suse.com writes:

> From: Michal Srb <msrb at suse.com>
> Previously the timer would not reset if the sprite changed and timer from a
> previous animated cursor was pending. That caused trouble with non-looped
> animated cursors that use very long delay on the last frame to prevent looping.
> No animation played after such non-looped animation played once.

Reviewed-by: Keith Packard <keithp at keithp.com>

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