[PATCH xserver 1/3] glamor: Scissor rectangle drawing to the bounds of the rects.
Eric Anholt
eric at anholt.net
Wed Aug 2 16:52:05 UTC 2017
Michel Dänzer <michel at daenzer.net> writes:
> On 02/08/17 05:59 AM, Eric Anholt wrote:
>> Scissors provide a critical hint to tiled renderers as to what tiles
>> need to be load/stored because they could be modified by the
>> rendering.
>>
>> The bounds calculation here is limited to when we have a small number
>> of rects (large enough to cover rounded window corners, but probably
>> not xeyes) to avoid overhead on desktop GL.
>>
>> No performance difference on i965 with x11perf -rect1 -repeat 1 -reps
>> 10000 (n=50)
>>
>> Signed-off-by: Eric Anholt <eric at anholt.net>
>> ---
>> glamor/glamor_rects.c | 26 ++++++++++++++++++++++----
>> glamor/glamor_utils.h | 35 +++++++++++++++++++++++++++++++++++
>> 2 files changed, 57 insertions(+), 4 deletions(-)
>>
>> diff --git a/glamor/glamor_rects.c b/glamor/glamor_rects.c
>> index cc029c8c04a6..6cbb040c18ea 100644
>> --- a/glamor/glamor_rects.c
>> +++ b/glamor/glamor_rects.c
>> @@ -53,6 +53,7 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
>> char *vbo_offset;
>> int box_index;
>> Bool ret = FALSE;
>> + BoxRec bounds = glamor_no_rendering_bounds();
>>
>> pixmap_priv = glamor_get_pixmap_private(pixmap);
>> if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
>> @@ -60,6 +61,12 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
>>
>> glamor_make_current(glamor_priv);
>>
>> + if (nrect < 100) {
>> + bounds = glamor_start_rendering_bounds();
>> + for (int i = 0; i < nrect; i++)
>> + glamor_bounds_union_rect(&bounds, &prect[i]);
>> + }
>
> Did your testing hit the nrect == 99 cases? I'd expect those to have the
> most potential impact on throughput.
No, I didn't. However, the other two patches were nrect=1 cases in
x11perf, which I think would be even more impacted than nrect=99, and
they showed improvements.
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