[PATCH xserver 2/3] glamor: Scissor CopyArea to the bounds of the drawing.
Eric Anholt
eric at anholt.net
Tue Aug 1 20:59:14 UTC 2017
Like the previous fix to rectangles, this reduces the area drawn on
tiled renderers by letting the CPU-side tile setup know what tiles
might be drawn at all.
Surprisingly, it improves x11perf -copypixwin1 -repeat 1 -reps 10000
on i965 by 2.93185% +/- 1.5561% (n=90).
Signed-off-by: Eric Anholt <eric at anholt.net>
---
glamor/glamor_copy.c | 27 +++++++++++++++++++++++----
glamor/glamor_utils.h | 9 +++++++++
2 files changed, 32 insertions(+), 4 deletions(-)
diff --git a/glamor/glamor_copy.c b/glamor/glamor_copy.c
index f7d6eb163fac..3296b7b1bf75 100644
--- a/glamor/glamor_copy.c
+++ b/glamor/glamor_copy.c
@@ -351,6 +351,7 @@ glamor_copy_fbo_fbo_draw(DrawablePtr src,
const glamor_facet *copy_facet;
int n;
Bool ret = FALSE;
+ BoxRec bounds = glamor_no_rendering_bounds();
glamor_make_current(glamor_priv);
@@ -391,11 +392,20 @@ glamor_copy_fbo_fbo_draw(DrawablePtr src,
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
2 * sizeof (GLshort), vbo_offset);
+ if (nbox < 100) {
+ bounds = glamor_start_rendering_bounds();
+ for (int i = 0; i < nbox; i++)
+ glamor_bounds_union_box(&bounds, &box[i]);
+ }
+
for (n = 0; n < nbox; n++) {
v[0] = box->x1; v[1] = box->y1;
v[2] = box->x1; v[3] = box->y2;
v[4] = box->x2; v[5] = box->y2;
v[6] = box->x2; v[7] = box->y1;
+
+ glamor_bounds_union_box(&bounds, box);
+
v += 8;
box++;
}
@@ -417,15 +427,24 @@ glamor_copy_fbo_fbo_draw(DrawablePtr src,
goto bail_ctx;
glamor_pixmap_loop(dst_priv, dst_box_index) {
+ BoxRec scissor = {
+ .x1 = max(-args.dx, bounds.x1),
+ .y1 = max(-args.dy, bounds.y1),
+ .x2 = min(-args.dx + src_box->x2 - src_box->x1, bounds.x2),
+ .y2 = min(-args.dy + src_box->y2 - src_box->y1, bounds.y2),
+ };
+ if (scissor.x1 >= scissor.x2 || scissor.y1 >= scissor.y2)
+ continue;
+
if (!glamor_set_destination_drawable(dst, dst_box_index, FALSE, FALSE,
prog->matrix_uniform,
&dst_off_x, &dst_off_y))
goto bail_ctx;
- glScissor(dst_off_x - args.dx,
- dst_off_y - args.dy,
- src_box->x2 - src_box->x1,
- src_box->y2 - src_box->y1);
+ glScissor(scissor.x1 + dst_off_x,
+ scissor.y1 + dst_off_y,
+ scissor.x2 - scissor.x1,
+ scissor.y2 - scissor.y1);
glamor_glDrawArrays_GL_QUADS(glamor_priv, nbox);
}
diff --git a/glamor/glamor_utils.h b/glamor/glamor_utils.h
index 824be1a09338..81df944b38ba 100644
--- a/glamor/glamor_utils.h
+++ b/glamor/glamor_utils.h
@@ -764,6 +764,15 @@ glamor_bounds_union_rect(BoxPtr bounds, xRectangle *rect)
bounds->y2 = max(bounds->y2, rect->y + rect->height);
}
+static inline void
+glamor_bounds_union_box(BoxPtr bounds, BoxPtr box)
+{
+ bounds->x1 = min(bounds->x1, box->x1);
+ bounds->y1 = min(bounds->y1, box->y1);
+ bounds->x2 = max(bounds->x2, box->x2);
+ bounds->y2 = max(bounds->y2, box->y2);
+}
+
/**
* Helper function for implementing draws with GL_QUADS on GLES2,
* where we don't have them.
--
2.13.3
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