[PATCH xserver 1/2] xwayland: Move sprite invalidation logic into mipointer
Keith Packard
keithp at keithp.com
Wed May 18 21:03:47 UTC 2016
This creates a function that invalidates the current sprite and forces
a sprite image reload the next time the sprite is checked, moving that
logic out of the xwayland sources and allowing the miPointerRec
structure to be removed from the server API.
Signed-off-by: Keith Packard <keithp at keithp.com>
---
hw/xwayland/xwayland-input.c | 9 +--------
mi/mipointer.c | 15 +++++++++++++++
mi/mipointer.h | 6 ++++++
3 files changed, 22 insertions(+), 8 deletions(-)
diff --git a/hw/xwayland/xwayland-input.c b/hw/xwayland/xwayland-input.c
index cbc1bf2..d186681 100644
--- a/hw/xwayland/xwayland-input.c
+++ b/hw/xwayland/xwayland-input.c
@@ -219,7 +219,6 @@ pointer_handle_enter(void *data, struct wl_pointer *pointer,
struct xwl_seat *xwl_seat = data;
DeviceIntPtr dev = xwl_seat->pointer;
DeviceIntPtr master;
- miPointerPtr mipointer;
int i;
int sx = wl_fixed_to_int(sx_w);
int sy = wl_fixed_to_int(sy_w);
@@ -243,13 +242,7 @@ pointer_handle_enter(void *data, struct wl_pointer *pointer,
master = GetMaster(dev, POINTER_OR_FLOAT);
(*pScreen->SetCursorPosition) (dev, pScreen, sx, sy, TRUE);
- /* X is very likely to have the wrong idea of what the actual cursor
- * sprite is, so in order to force updating the cursor lets set the
- * current sprite to some invalid cursor behind its back so that it
- * always will think it changed to the not invalid cursor.
- */
- mipointer = MIPOINTER(master);
- mipointer->pSpriteCursor = (CursorPtr) 1;
+ miPointerInvalidateSprite(master);
CheckMotion(NULL, master);
diff --git a/mi/mipointer.c b/mi/mipointer.c
index ada1ab5..7f95cdb 100644
--- a/mi/mipointer.c
+++ b/mi/mipointer.c
@@ -468,6 +468,21 @@ miPointerUpdateSprite(DeviceIntPtr pDev)
}
/**
+ * Invalidate the current sprite and force it to be reloaded on next cursor setting
+ * operation
+ *
+ * @param pDev The device to invalidate the sprite fore
+ */
+void
+miPointerInvalidateSprite(DeviceIntPtr pDev)
+{
+ miPointerPtr pPointer;
+
+ pPointer = MIPOINTER(pDev);
+ pPointer->pSpriteCursor = (CursorPtr) 1;
+}
+
+/**
* Set the device to the coordinates on the given screen.
*
* @param pDev The device to move
diff --git a/mi/mipointer.h b/mi/mipointer.h
index bdeed12..7ce6409 100644
--- a/mi/mipointer.h
+++ b/mi/mipointer.h
@@ -109,6 +109,12 @@ miPointerSetPosition(DeviceIntPtr pDev, int mode, double *x, double *y,
extern _X_EXPORT void
miPointerUpdateSprite(DeviceIntPtr pDev);
+/* Invalidate current sprite, forcing reload on next
+ * sprite setting (window crossing, grab action, etc)
+ */
+extern _X_EXPORT void
+miPointerInvalidateSprite(DeviceIntPtr pDev);
+
/* Sets whether the sprite should be updated immediately on pointer moves */
extern _X_EXPORT Bool
miPointerSetWaitForUpdate(ScreenPtr pScreen, Bool wait);
--
2.8.0.rc3
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