[PATCH xserver 1/3] glamor: Disable logic ops when doing compositing [v3]
Hans de Goede
hdegoede at redhat.com
Sun May 15 09:28:28 UTC 2016
Hi,
On 14-05-16 17:52, Keith Packard wrote:
> If the logic op gets left enabled, it overrides the blending
> operation, causing incorrect contents on the display.
>
> v2: Disable only on non-ES2, but disable even for PictOpSrc
>
> v3: Found another place this is needed in
> glamor_composite_set_shader_blend
>
> Signed-off-by: Keith Packard <keithp at keithp.com>
I've given this series a quick test run on skylake integrated graphics
with the modesetting driver.
I've not noticed any regressions:
Tested-by: Hans de Goede <hdegoede at redhat.com>
Note I've not actually tested if these patches fix the issues at
hand, I've only run my normal stuff and did not notice any
regressions.
Regards,
Hans
> ---
> glamor/glamor_program.c | 4 ++++
> glamor/glamor_render.c | 6 +++++-
> 2 files changed, 9 insertions(+), 1 deletion(-)
>
> diff --git a/glamor/glamor_program.c b/glamor/glamor_program.c
> index 0a94de6..322d198 100644
> --- a/glamor/glamor_program.c
> +++ b/glamor/glamor_program.c
> @@ -445,6 +445,7 @@ static struct blendinfo composite_op_info[] = {
> static void
> glamor_set_blend(CARD8 op, glamor_program_alpha alpha, PicturePtr dst)
> {
> + glamor_screen_private *glamor_priv = glamor_get_screen_private(dst->pDrawable->pScreen);
> GLenum src_blend, dst_blend;
> struct blendinfo *op_info;
>
> @@ -459,6 +460,9 @@ glamor_set_blend(CARD8 op, glamor_program_alpha alpha, PicturePtr dst)
> break;
> }
>
> + if (glamor_priv->gl_flavor != GLAMOR_GL_ES2)
> + glDisable(GL_COLOR_LOGIC_OP);
> +
> if (op == PictOpSrc)
> return;
>
> diff --git a/glamor/glamor_render.c b/glamor/glamor_render.c
> index 65f7059..ea9abc7 100644
> --- a/glamor/glamor_render.c
> +++ b/glamor/glamor_render.c
> @@ -1075,10 +1075,14 @@ glamor_composite_set_shader_blend(glamor_screen_private *glamor_priv,
> glamor_set_composite_texture(glamor_priv, 1,
> shader->mask,
> shader->mask_pixmap, shader->mask_wh,
> - shader->mask_repeat_mode);
> + shader->mask_repeat_mode,
> + dest_priv);
> }
> }
>
> + if (glamor_priv->gl_flavor != GLAMOR_GL_ES2)
> + glDisable(GL_COLOR_LOGIC_OP);
> +
> if (op_info->source_blend == GL_ONE && op_info->dest_blend == GL_ZERO) {
> glDisable(GL_BLEND);
> }
>
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