[PATCH xserver 15/20] render: Use OsTimer for animated cursor timing
Keith Packard
keithp at keithp.com
Wed Nov 11 22:02:15 PST 2015
This replaces the block/wakeup handlers with an OsTimer. This also
avoids problems with performing rendering during the wakeup handler.
Signed-off-by: Keith Packard <keithp at keithp.com>
---
render/animcur.c | 57 +++++++++++++++++++++++++++++---------------------------
1 file changed, 30 insertions(+), 27 deletions(-)
diff --git a/render/animcur.c b/render/animcur.c
index 825ae1f..52e6b8b 100644
--- a/render/animcur.c
+++ b/render/animcur.c
@@ -59,15 +59,14 @@ typedef struct _AnimCur {
typedef struct _AnimScrPriv {
CloseScreenProcPtr CloseScreen;
-
- ScreenBlockHandlerProcPtr BlockHandler;
-
CursorLimitsProcPtr CursorLimits;
DisplayCursorProcPtr DisplayCursor;
SetCursorPositionProcPtr SetCursorPosition;
RealizeCursorProcPtr RealizeCursor;
UnrealizeCursorProcPtr UnrealizeCursor;
RecolorCursorProcPtr RecolorCursor;
+ OsTimerPtr timer;
+ Bool timer_set;
} AnimCurScreenRec, *AnimCurScreenPtr;
static unsigned char empty[4];
@@ -129,28 +128,23 @@ AnimCurCursorLimits(DeviceIntPtr pDev,
}
/*
- * This has to be a screen block handler instead of a generic
- * block handler so that it is well ordered with respect to the DRI
- * block handler responsible for releasing the hardware to DRI clients
+ * The cursor animation timer has expired, go display any relevant cursor changes
+ * and compute a new timeout value
*/
-static void
-AnimCurScreenBlockHandler(ScreenPtr pScreen,
- void *pTimeout, void *pReadmask)
+static CARD32
+AnimCurTimerNotify(OsTimerPtr timer, CARD32 now, void *arg)
{
+ ScreenPtr pScreen = arg;
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
DeviceIntPtr dev;
Bool activeDevice = FALSE;
- CARD32 now = 0, soonest = ~0; /* earliest time to wakeup again */
-
- Unwrap(as, pScreen, BlockHandler);
+ CARD32 soonest = ~0; /* earliest time to wakeup again */
for (dev = inputInfo.devices; dev; dev = dev->next) {
if (IsPointerDevice(dev) && pScreen == dev->spriteInfo->anim.pScreen) {
- if (!activeDevice) {
- now = GetTimeInMillis();
+ if (!activeDevice)
activeDevice = TRUE;
- }
if ((INT32) (now - dev->spriteInfo->anim.time) >= 0) {
AnimCurPtr ac = GetAnimCur(dev->spriteInfo->anim.pCursor);
@@ -180,13 +174,11 @@ AnimCurScreenBlockHandler(ScreenPtr pScreen,
}
if (activeDevice)
- AdjustWaitForDelay(pTimeout, soonest - now);
-
- (*pScreen->BlockHandler) (pScreen, pTimeout, pReadmask);
- if (activeDevice)
- Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
+ TimerSet(as->timer, TimerAbsolute, soonest, AnimCurTimerNotify, pScreen);
else
- as->BlockHandler = NULL;
+ as->timer_set = FALSE;
+
+ return 0;
}
static Bool
@@ -212,8 +204,11 @@ AnimCurDisplayCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
pDev->spriteInfo->anim.pCursor = pCursor;
pDev->spriteInfo->anim.pScreen = pScreen;
- if (!as->BlockHandler)
- Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
+ if (!as->timer_set) {
+ TimerSet(as->timer, TimerAbsolute, pDev->spriteInfo->anim.time,
+ AnimCurTimerNotify, pScreen);
+ as->timer_set = TRUE;
+ }
}
}
else
@@ -239,8 +234,11 @@ AnimCurSetCursorPosition(DeviceIntPtr pDev,
if (pDev->spriteInfo->anim.pCursor) {
pDev->spriteInfo->anim.pScreen = pScreen;
- if (!as->BlockHandler)
- Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
+ if (!as->timer_set) {
+ TimerSet(as->timer, TimerAbsolute, pDev->spriteInfo->anim.time,
+ AnimCurTimerNotify, pScreen);
+ as->timer_set = TRUE;
+ }
}
ret = (*pScreen->SetCursorPosition) (pDev, pScreen, x, y, generateEvent);
Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
@@ -316,9 +314,14 @@ AnimCurInit(ScreenPtr pScreen)
as = (AnimCurScreenPtr) malloc(sizeof(AnimCurScreenRec));
if (!as)
return FALSE;
- Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen);
+ as->timer = TimerSet(NULL, TimerAbsolute, 0, AnimCurTimerNotify, pScreen);
+ if (!as->timer) {
+ free(as);
+ return FALSE;
+ }
+ as->timer_set = FALSE;
- as->BlockHandler = NULL;
+ Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen);
Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
--
2.6.1
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